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author | Dmitry Kostenko <codeforsmile@gmail.com> | 2022-02-20 00:18:39 +0100 |
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committer | x2048 <codeforsmile@gmail.com> | 2022-03-07 23:45:26 +0100 |
commit | b651bbf44639b9bdd1d5ef581acb57fd47cc6b7a (patch) | |
tree | 22249f6945bf6dde7d898ceef293403e600683a0 /client/shaders/nodes_shader/opengl_fragment.glsl | |
parent | 4801bdf45aaaa9238bc52a157e1d25c9d477d81a (diff) | |
download | hax-minetest-server-b651bbf44639b9bdd1d5ef581acb57fd47cc6b7a.tar.gz hax-minetest-server-b651bbf44639b9bdd1d5ef581acb57fd47cc6b7a.zip |
Reuse normal offset calculation for nodes
Diffstat (limited to 'client/shaders/nodes_shader/opengl_fragment.glsl')
-rw-r--r-- | client/shaders/nodes_shader/opengl_fragment.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index c24619539..e5f5c703a 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -74,8 +74,7 @@ vec3 getLightSpacePosition() #if DRAW_TYPE == NDT_PLANTLIKE pLightSpace = m_ShadowViewProj * vec4(worldPosition, 1.0); #else - float offsetScale = (0.0057 * getLinearDepth() + normalOffsetScale); - pLightSpace = m_ShadowViewProj * vec4(worldPosition + offsetScale * normalize(vNormal), 1.0); + pLightSpace = m_ShadowViewProj * vec4(worldPosition + normalOffsetScale * normalize(vNormal), 1.0); #endif pLightSpace = getPerspectiveFactor(pLightSpace); return pLightSpace.xyz * 0.5 + 0.5; |