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authorSmallJoker <mk939@ymail.com>2019-11-27 20:36:51 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2019-12-07 15:12:26 +0100
commitaa8df112ff42d94b6dc59a0153d989bd8c0b115e (patch)
tree3488aea2ccd10228740d810f9a34da2260c95a57 /src/client/localplayer.h
parent51f230895c2b6d99a6fddc1c235140fcf9938742 (diff)
downloadhax-minetest-server-aa8df112ff42d94b6dc59a0153d989bd8c0b115e.tar.gz
hax-minetest-server-aa8df112ff42d94b6dc59a0153d989bd8c0b115e.zip
Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
Diffstat (limited to '')
-rw-r--r--src/client/localplayer.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
index 45dc6776e..95dceb1f4 100644
--- a/src/client/localplayer.h
+++ b/src/client/localplayer.h
@@ -47,12 +47,9 @@ public:
LocalPlayer(Client *client, const char *name);
virtual ~LocalPlayer() = default;
- ClientActiveObject *parent = nullptr;
-
// Initialize hp to 0, so that no hearts will be shown if server
// doesn't support health points
u16 hp = 0;
- bool isAttached = false;
bool touching_ground = false;
// This oscillates so that the player jumps a bit above the surface
bool in_liquid = false;
@@ -72,8 +69,6 @@ public:
// Temporary option for old move code
bool physics_override_new_move = true;
- v3f overridePosition;
-
void move(f32 dtime, Environment *env, f32 pos_max_d);
void move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info);
@@ -112,6 +107,8 @@ public:
GenericCAO *getCAO() const { return m_cao; }
+ ClientActiveObject *getParent() const;
+
void setCAO(GenericCAO *toset)
{
assert(!m_cao); // Pre-condition