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authorx2048 <codeforsmile@gmail.com>2021-08-12 20:07:09 +0200
committerGitHub <noreply@github.com>2021-08-12 20:07:09 +0200
commit442e48b84fea511badf108cedc2a6b43d79fd852 (patch)
treed4ba62bd7398f4e1f820dd19425344588a1fe9db /src/client/shadows/dynamicshadowsrender.h
parent0709946c75ae6f2257d368714185bed7bee538ba (diff)
downloadhax-minetest-server-442e48b84fea511badf108cedc2a6b43d79fd852.tar.gz
hax-minetest-server-442e48b84fea511badf108cedc2a6b43d79fd852.zip
Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
Diffstat (limited to '')
-rw-r--r--src/client/shadows/dynamicshadowsrender.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/client/shadows/dynamicshadowsrender.h b/src/client/shadows/dynamicshadowsrender.h
index 52b24a18f..e4b3c3e22 100644
--- a/src/client/shadows/dynamicshadowsrender.h
+++ b/src/client/shadows/dynamicshadowsrender.h
@@ -73,9 +73,8 @@ public:
E_SHADOW_MODE shadowMode = ESM_BOTH);
void removeNodeFromShadowList(scene::ISceneNode *node);
- void setClearColor(video::SColor ClearColor);
-
void update(video::ITexture *outputTarget = nullptr);
+ void drawDebug();
video::ITexture *get_texture()
{
@@ -112,7 +111,6 @@ private:
video::ITexture *shadowMapTextureFinal{nullptr};
video::ITexture *shadowMapTextureDynamicObjects{nullptr};
video::ITexture *shadowMapTextureColors{nullptr};
- video::SColor m_clear_color{0x0};
std::vector<DirectionalLight> m_light_list;
std::vector<NodeToApply> m_shadow_node_array;