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authorpecksin <78765996+pecksin@users.noreply.github.com>2022-02-16 17:06:00 -0500
committerGitHub <noreply@github.com>2022-02-16 17:06:00 -0500
commit5d0b18a0d0bd02a9b77b8948d6887bb661a385da (patch)
treea510f83ee2e0cc78687a9009d127505a41bc2d62 /src/collision.cpp
parent258ae994915e1b9fc5b3a72627886f2ce4334902 (diff)
downloadhax-minetest-server-5d0b18a0d0bd02a9b77b8948d6887bb661a385da.tar.gz
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Use absolute value for bouncy in collision (#11969)
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
Diffstat (limited to '')
-rw-r--r--src/collision.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index d85a56884..ccc3a058d 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -303,7 +303,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (!f.walkable)
continue;
- int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
+ // Negative bouncy may have a meaning, but we need +value here.
+ int n_bouncy_value = abs(itemgroup_get(f.groups, "bouncy"));
int neighbors = 0;
if (f.drawtype == NDT_NODEBOX &&