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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-04 23:58:46 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commitf40f4143dfbbaadaabcdbd5243412d389a9d29fb (patch)
tree40008c66ba49779cfddabc3c7a16e58c0e801f09 /src/game.cpp
parent02f82eca0b20a4e998e1541413e64766db5d12b0 (diff)
downloadhax-minetest-server-f40f4143dfbbaadaabcdbd5243412d389a9d29fb.tar.gz
hax-minetest-server-f40f4143dfbbaadaabcdbd5243412d389a9d29fb.zip
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist
Diffstat (limited to '')
-rw-r--r--src/game.cpp74
1 files changed, 20 insertions, 54 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 593fe8439..924ca8c47 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1065,9 +1065,6 @@ struct GameRunData {
v3f update_draw_list_last_cam_dir;
- u32 profiler_current_page;
- u32 profiler_max_page; // Number of pages
-
float time_of_day_smooth;
};
@@ -1158,13 +1155,10 @@ protected:
void toggleCinematic();
void toggleAutoforward();
- void toggleChat();
- void toggleHud();
void toggleMinimap(bool shift_pressed);
void toggleFog();
void toggleDebug();
void toggleUpdateCamera();
- void toggleProfiler();
void increaseViewRange();
void decreaseViewRange();
@@ -1256,6 +1250,11 @@ protected:
#endif
private:
+ struct Flags {
+ bool force_fog_off = false;
+ bool disable_camera_update = false;
+ };
+
void showPauseMenu();
// ClientEvent handlers
@@ -1315,6 +1314,7 @@ private:
Minimap *mapper = nullptr;
GameRunData runData;
+ Flags m_flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
@@ -1496,7 +1496,6 @@ bool Game::startup(bool *kill,
memset(&runData, 0, sizeof(runData));
runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
runData.update_wielded_item_trigger = true;
m_game_ui->initFlags();
@@ -1790,7 +1789,7 @@ bool Game::createClient(const std::string &playername,
}
GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
- &m_game_ui->m_flags.force_fog_off, &runData.fog_range, client);
+ &m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
@@ -2201,9 +2200,7 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
g_profiler->print(infostream);
}
- m_game_ui->updateProfiler(runData.profiler_current_page,
- runData.profiler_max_page);
-
+ m_game_ui->updateProfiler();
g_profiler->clear();
}
@@ -2377,11 +2374,11 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
- toggleHud();
+ m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
- toggleChat();
+ m_game_ui->toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
@@ -2389,7 +2386,7 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
- toggleProfiler();
+ m_game_ui->toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
@@ -2615,25 +2612,6 @@ void Game::toggleAutoforward()
m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
}
-void Game::toggleChat()
-{
- m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
- if (m_game_ui->m_flags.show_chat)
- m_game_ui->showTranslatedStatusText("Chat shown");
- else
- m_game_ui->showTranslatedStatusText("Chat hidden");
-}
-
-
-void Game::toggleHud()
-{
- m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
- if (m_game_ui->m_flags.show_hud)
- m_game_ui->showTranslatedStatusText("HUD shown");
- else
- m_game_ui->showTranslatedStatusText("HUD hidden");
-}
-
void Game::toggleMinimap(bool shift_pressed)
{
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
@@ -2689,8 +2667,8 @@ void Game::toggleMinimap(bool shift_pressed)
void Game::toggleFog()
{
- m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
- if (m_game_ui->m_flags.force_fog_off)
+ m_flags.force_fog_off = !m_flags.force_fog_off;
+ if (m_flags.force_fog_off)
m_game_ui->showTranslatedStatusText("Fog disabled");
else
m_game_ui->showTranslatedStatusText("Fog enabled");
@@ -2730,24 +2708,14 @@ void Game::toggleDebug()
void Game::toggleUpdateCamera()
{
- m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
- if (m_game_ui->m_flags.disable_camera_update)
+ m_flags.disable_camera_update = !m_flags.disable_camera_update;
+ if (m_flags.disable_camera_update)
m_game_ui->showTranslatedStatusText("Camera update disabled");
else
m_game_ui->showTranslatedStatusText("Camera update enabled");
}
-void Game::toggleProfiler()
-{
- runData.profiler_current_page =
- (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
-
- // FIXME: This updates the profiler with incomplete values
- m_game_ui->updateProfiler(runData.profiler_current_page, runData.profiler_max_page);
-}
-
-
void Game::increaseViewRange()
{
s16 range = g_settings->getS16("viewing_range");
@@ -2944,12 +2912,10 @@ inline void Game::step(f32 *dtime)
if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
- if (server != NULL) {
- //TimeTaker timer("server->step(dtime)");
+ if (server) {
server->step(*dtime);
}
- //TimeTaker timer("client.step(dtime)");
client->step(*dtime);
}
}
@@ -3276,7 +3242,7 @@ void Game::updateChat(f32 dtime, const v2u32 &screensize)
// Display all messages in a static text element
m_game_ui->setChatText(chat_backend->getRecentChat(),
- chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
+ chat_backend->getRecentBuffer().getLineCount());
}
void Game::updateCamera(u32 busy_time, f32 dtime)
@@ -3336,7 +3302,7 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!m_game_ui->m_flags.disable_camera_update) {
+ if (!m_flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
@@ -4033,7 +3999,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
clouds->update(camera_node_position,
sky->getCloudColor());
if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
- !m_game_ui->m_flags.force_fog_off) {
+ !m_flags.force_fog_off) {
// if inside clouds, and fog enabled, use that as sky
// color(s)
video::SColor clouds_dark = clouds->getColor()
@@ -4058,7 +4024,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
Fog
*/
- if (m_cache_enable_fog && !m_game_ui->m_flags.force_fog_off) {
+ if (m_cache_enable_fog && !m_flags.force_fog_off) {
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,