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author | Kahrl <kahrl@gmx.net> | 2011-09-21 18:37:29 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2011-09-21 18:37:29 +0200 |
commit | 3e012122d1607a6269af4e4522305d8b5efcd9d4 (patch) | |
tree | 62682ee2228d2cf76e3d90c7f8360c9148802417 /src/mapblockobject.h | |
parent | a4a2c348318139ae9605cf0d7477fe93e8aa2651 (diff) | |
download | hax-minetest-server-3e012122d1607a6269af4e4522305d8b5efcd9d4.tar.gz hax-minetest-server-3e012122d1607a6269af4e4522305d8b5efcd9d4.zip |
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
Diffstat (limited to '')
-rw-r--r-- | src/mapblockobject.h | 60 |
1 files changed, 4 insertions, 56 deletions
diff --git a/src/mapblockobject.h b/src/mapblockobject.h index 804494715..b852812e2 100644 --- a/src/mapblockobject.h +++ b/src/mapblockobject.h @@ -484,20 +484,7 @@ public: u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; i<vc; i++) - { - vertices[i].Color = color; - } - } + setMeshVerticesColor(m_node->getMesh(), color); } #endif @@ -676,20 +663,7 @@ public: u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; i<vc; i++) - { - vertices[i].Color = color; - } - } + setMeshVerticesColor(m_node->getMesh(), color); } #endif @@ -836,20 +810,7 @@ public: u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; i<vc; i++) - { - vertices[i].Color = color; - } - } + setMeshVerticesColor(m_node->getMesh(), color); } #endif @@ -982,20 +943,7 @@ public: u8 li = decode_light(light_at_pos); video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; j<mc; j++) - { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; i<vc; i++) - { - vertices[i].Color = color; - } - } + setMeshVerticesColor(m_node->getMesh(), color); } #endif |