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authorparamat <paramat@users.noreply.github.com>2017-09-17 00:26:20 +0100
committerparamat <mat.gregory@virginmedia.com>2017-09-17 05:31:48 +0100
commit27144b471678b30156ad3383fb8d26a5bd9b66cb (patch)
tree853db5930973f5d6c7ef3f1b6e4c354123f7dc8a /src/mapgen.h
parent76817fdf98b1597c569267bc751f4f285302721a (diff)
downloadhax-minetest-server-27144b471678b30156ad3383fb8d26a5bd9b66cb.tar.gz
hax-minetest-server-27144b471678b30156ad3383fb8d26a5bd9b66cb.zip
Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development, it would also make 'get biome at pos' extremely complex. Mgv7: Revert option to repeat surface biomes in floatlands, which depended on the above.
Diffstat (limited to '')
-rw-r--r--src/mapgen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index 8c34a9719..0a3f267f0 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -251,7 +251,7 @@ public:
virtual void generateDungeons(s16 max_stone_y,
MgStoneType stone_type, content_t biome_stone);
virtual void generateBiomes(MgStoneType *mgstone_type,
- content_t *biome_stone, s16 biome_zero_level);
+ content_t *biome_stone);
virtual void dustTopNodes();
protected: