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author | Paramat <paramat@users.noreply.github.com> | 2018-04-05 17:21:41 +0100 |
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committer | GitHub <noreply@github.com> | 2018-04-05 17:21:41 +0100 |
commit | 32d456bd2d4dda50f77c01c702d1b5a5ff26134b (patch) | |
tree | 5f70367cacdc3901d3a9746563aad5ed3b3054c4 /src/mapgen/mapgen.cpp | |
parent | 077f231111082272359a916c3e41049aaf699151 (diff) | |
download | hax-minetest-server-32d456bd2d4dda50f77c01c702d1b5a5ff26134b.tar.gz hax-minetest-server-32d456bd2d4dda50f77c01c702d1b5a5ff26134b.zip |
Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
Diffstat (limited to '')
-rw-r--r-- | src/mapgen/mapgen.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 078d6c486..67dbee3f5 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -858,9 +858,10 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth) u32 bruises_count = ps.range(0, 2); for (u32 i = 0; i < bruises_count; i++) { CavesRandomWalk cave(ndef, &gennotify, seed, water_level, - c_water_source, CONTENT_IGNORE, lava_depth); + c_water_source, c_lava_source, lava_depth, biomegen); - cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap); + cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, + heightmap); } } |