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author | Paramat <paramat@users.noreply.github.com> | 2018-04-07 22:09:54 +0100 |
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committer | GitHub <noreply@github.com> | 2018-04-07 22:09:54 +0100 |
commit | 746ca41f58e356b0fbeeca1b43b7061ad1e1c02d (patch) | |
tree | f4cda48dac60ca7d8145de64cc2a208e7420d972 /src/mapgen/mapgen_flat.cpp | |
parent | 460b375cad05cd1c32a061aeef2fd1dfb3fb95b4 (diff) | |
download | hax-minetest-server-746ca41f58e356b0fbeeca1b43b7061ad1e1c02d.tar.gz hax-minetest-server-746ca41f58e356b0fbeeca1b43b7061ad1e1c02d.zip |
Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.
Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.
Remove hardcoded 'MG_STONE' types as long intended.
Diffstat (limited to '')
-rw-r--r-- | src/mapgen/mapgen_flat.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp index 57d358e86..60b30137b 100644 --- a/src/mapgen/mapgen_flat.cpp +++ b/src/mapgen/mapgen_flat.cpp @@ -196,17 +196,14 @@ void MapgenFlat::makeChunk(BlockMakeData *data) // Init biome generator, place biome-specific nodes, and build biomemap biomegen->calcBiomeNoise(node_min); - - MgStoneType mgstone_type; - content_t biome_stone; - generateBiomes(&mgstone_type, &biome_stone); + generateBiomes(); if (flags & MG_CAVES) generateCaves(stone_surface_max_y, large_cave_depth); if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) - generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); + generateDungeons(stone_surface_max_y); // Generate the registered decorations if (flags & MG_DECORATIONS) |