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author | paramat <paramat@users.noreply.github.com> | 2017-06-20 04:55:32 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-06-21 01:58:04 +0100 |
commit | b8237099b269011f16a8055a61745876768f3f4d (patch) | |
tree | 88cbfcf96c769e6d5cbb5b7e943453571a4fc330 /src/mapgen_v7.cpp | |
parent | e6a9e6066afc369f01c046de8e3a90a4b042286c (diff) | |
download | hax-minetest-server-b8237099b269011f16a8055a61745876768f3f4d.tar.gz hax-minetest-server-b8237099b269011f16a8055a61745876768f3f4d.zip |
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
Diffstat (limited to '')
-rw-r--r-- | src/mapgen_v7.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index e3922c53a..409863fa2 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -56,6 +56,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) { this->spflags = params->spflags; this->cave_width = params->cave_width; + this->large_cave_depth = params->large_cave_depth; this->float_mount_density = params->float_mount_density; this->float_mount_height = params->float_mount_height; this->floatland_level = params->floatland_level; @@ -143,6 +144,7 @@ void MapgenV7Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); settings->getFloatNoEx("mgv7_cave_width", cave_width); + settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density); settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height); settings->getS16NoEx("mgv7_floatland_level", floatland_level); @@ -172,6 +174,7 @@ void MapgenV7Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); settings->setFloat("mgv7_cave_width", cave_width); + settings->setS16("mgv7_large_cave_depth", large_cave_depth); settings->setFloat("mgv7_float_mount_density", float_mount_density); settings->setFloat("mgv7_float_mount_height", float_mount_height); settings->setS16("mgv7_floatland_level", floatland_level); @@ -303,7 +306,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) // large caverns and floating blobs of overgenerated liquid. generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else - generateCaves(stone_surface_max_y, water_level); + generateCaves(stone_surface_max_y, large_cave_depth); } // Generate dungeons |