diff options
author | x2048 <codeforsmile@gmail.com> | 2022-03-26 16:58:26 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-03-26 16:58:26 +0100 |
commit | 0f25fa7af655b98fa401176a523f269c843d1943 (patch) | |
tree | 1fa8762f53941d6c1250c0c3a7dc6b8557995a40 /src/network/clientpackethandler.cpp | |
parent | 8d55702d139db739f8bf43eaa600f41446b29a16 (diff) | |
download | hax-minetest-server-0f25fa7af655b98fa401176a523f269c843d1943.tar.gz hax-minetest-server-0f25fa7af655b98fa401176a523f269c843d1943.zip |
Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
Diffstat (limited to '')
-rw-r--r-- | src/network/clientpackethandler.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 48ad60ac6..15b576640 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1682,3 +1682,11 @@ void Client::handleCommand_MinimapModes(NetworkPacket *pkt) if (m_minimap) m_minimap->setModeIndex(mode); } + +void Client::handleCommand_SetLighting(NetworkPacket *pkt) +{ + Lighting& lighting = m_env.getLocalPlayer()->getLighting(); + + if (pkt->getRemainingBytes() >= 4) + *pkt >> lighting.shadow_intensity; +} |