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author | paramat <mat.gregory@virginmedia.com> | 2015-12-30 04:22:58 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-01-07 05:57:19 +0000 |
commit | 0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 (patch) | |
tree | b84bb2078662a03d65f8088cbb8d6be6c3b807db /src/nodedef.h | |
parent | bd40ee2b95138139a8cfbef878b3461176688c15 (diff) | |
download | hax-minetest-server-0bbbc6e13dc8180cf1d98f9866bc72a510162eb3.tar.gz hax-minetest-server-0bbbc6e13dc8180cf1d98f9866bc72a510162eb3.zip |
Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
Diffstat (limited to '')
-rw-r--r-- | src/nodedef.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/nodedef.h b/src/nodedef.h index 7a84b0316..8f4942c04 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -229,6 +229,8 @@ struct ContentFeatures bool climbable; // Player can build on these bool buildable_to; + // Liquids flow into and replace node + bool floodable; // Player cannot build to these (placement prediction disabled) bool rightclickable; // Flowing liquid or snow, value = default level |