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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2013-02-08 22:54:01 +0200 |
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committer | darkrose <lisa@ltmnet.com> | 2013-02-14 06:21:30 +1000 |
commit | df3c925b3ccae3bdba125e6dc3ecc740739baeab (patch) | |
tree | 869c7e587022e2873ab3d125a6fca0b60ffaafb6 /src/player.h | |
parent | 86b906d015ccde4e8f576a4e61d7c4ae8842b45d (diff) | |
download | hax-minetest-server-df3c925b3ccae3bdba125e6dc3ecc740739baeab.tar.gz hax-minetest-server-df3c925b3ccae3bdba125e6dc3ecc740739baeab.zip |
Improved Player Physics
Diffstat (limited to '')
-rw-r--r-- | src/player.h | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/src/player.h b/src/player.h index 67b02c344..770afdb37 100644 --- a/src/player.h +++ b/src/player.h @@ -108,8 +108,8 @@ public: m_speed = speed; } - // Y direction is ignored - void accelerate(v3f target_speed, f32 max_increase); + void accelerateHorizontal(v3f target_speed, f32 max_increase); + void accelerateVertical(v3f target_speed, f32 max_increase); v3f getPosition() { @@ -196,17 +196,32 @@ public: bool touching_ground; // This oscillates so that the player jumps a bit above the surface - bool in_water; + bool in_liquid; // This is more stable and defines the maximum speed of the player - bool in_water_stable; + bool in_liquid_stable; + // Gets the viscosity of water to calculate friction + u8 liquid_viscosity; bool is_climbing; - bool swimming_up; + bool swimming_vertical; bool camera_barely_in_ceiling; u8 light; Inventory inventory; + f32 movement_acceleration_default; + f32 movement_acceleration_air; + f32 movement_acceleration_fast; + f32 movement_speed_walk; + f32 movement_speed_crouch; + f32 movement_speed_fast; + f32 movement_speed_climb; + f32 movement_speed_jump; + f32 movement_liquid_fluidity; + f32 movement_liquid_fluidity_smooth; + f32 movement_liquid_sink; + f32 movement_gravity; + u16 hp; float hurt_tilt_timer; |