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author | Lars Müller <34514239+appgurueu@users.noreply.github.com> | 2022-06-11 20:01:14 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-11 20:01:14 +0200 |
commit | e7d4ec6834282402c24fe432e0dcebe78b7fcd01 (patch) | |
tree | 5ccd0bb17b5eba3dc48b8954c07c296c6a64437d /src/server/luaentity_sao.cpp | |
parent | f4a53f7ee6fb5482f8193353c35be54b40533d6f (diff) | |
download | hax-minetest-server-e7d4ec6834282402c24fe432e0dcebe78b7fcd01.tar.gz hax-minetest-server-e7d4ec6834282402c24fe432e0dcebe78b7fcd01.zip |
on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
Diffstat (limited to '')
-rw-r--r-- | src/server/luaentity_sao.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index a4b37ee09..a0a8aede0 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -117,13 +117,13 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s) } } -void LuaEntitySAO::dispatchScriptDeactivate() +void LuaEntitySAO::dispatchScriptDeactivate(bool removal) { // Ensure that this is in fact a registered entity, // and that it isn't already gone. // The latter also prevents this from ever being called twice. if (m_registered && !isGone()) - m_env->getScriptIface()->luaentity_Deactivate(m_id); + m_env->getScriptIface()->luaentity_Deactivate(m_id, removal); } void LuaEntitySAO::step(float dtime, bool send_recommended) |