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-rw-r--r--src/network/serverpackethandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index c1ddb5005..e5a1bab1e 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -86,7 +86,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
- if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
+ if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
infostream << "Server: Not allowing another client (" << addr_s <<
") to connect in simple singleplayer mode" << std::endl;
DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);