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-rw-r--r--src/content_cao.cpp42
-rw-r--r--src/content_cao.h2
-rw-r--r--src/environment.cpp9
-rw-r--r--src/environment.h3
-rw-r--r--src/game.cpp1
5 files changed, 43 insertions, 14 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 9ee81e63f..4f1336d28 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -727,6 +727,17 @@ scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
return m_spritenode;
}
+void GenericCAO::setChildrenVisible(bool toset)
+{
+ for (std::vector<u16>::iterator ci = m_children.begin();
+ ci != m_children.end(); ci++) {
+ GenericCAO *obj = m_env->getGenericCAO(*ci);
+ if (obj) {
+ obj->setVisible(toset);
+ }
+ }
+}
+
void GenericCAO::setAttachments()
{
updateAttachments();
@@ -1489,16 +1500,7 @@ void GenericCAO::updateBonePosition()
void GenericCAO::updateAttachments()
{
- // localplayer itself can't be attached to localplayer
- if (!m_is_local_player)
- {
- m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
- // Objects attached to the local player should always be hidden
- m_is_visible = !m_attached_to_local;
- }
-
- if(getParent() == NULL || m_attached_to_local) // Detach or don't attach
- {
+ if (getParent() == NULL) { // Detach or don't attach
scene::ISceneNode *node = getSceneNode();
if (node) {
v3f old_position = node->getAbsolutePosition();
@@ -1667,14 +1669,26 @@ void GenericCAO::processMessage(const std::string &data)
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
updateBonePosition();
- }
- else if(cmd == GENERIC_CMD_SET_ATTACHMENT) {
- m_env->m_attachements[getId()] = readS16(is);
- m_children.push_back(m_env->m_attachements[getId()]);
+ } else if (cmd == GENERIC_CMD_SET_ATTACHMENT) {
+ u16 parentID = readS16(is);
+ m_env->m_attachements[getId()] = parentID;
+ GenericCAO *parentobj = m_env->getGenericCAO(parentID);
+
+ if (parentobj) {
+ parentobj->m_children.push_back(getId());
+ }
+
m_attachment_bone = deSerializeString(is);
m_attachment_position = readV3F1000(is);
m_attachment_rotation = readV3F1000(is);
+ // localplayer itself can't be attached to localplayer
+ if (!m_is_local_player) {
+ m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
+ // Objects attached to the local player should be hidden by default
+ m_is_visible = !m_attached_to_local;
+ }
+
updateAttachments();
}
else if(cmd == GENERIC_CMD_PUNCHED) {
diff --git a/src/content_cao.h b/src/content_cao.h
index 36245bd3b..813a41259 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -162,6 +162,8 @@ public:
m_is_visible = toset;
}
+ void setChildrenVisible(bool toset);
+
void setAttachments();
void removeFromScene(bool permanent);
diff --git a/src/environment.cpp b/src/environment.cpp
index dc18fd58f..7d80619bc 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -2400,6 +2400,15 @@ void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
m_simple_objects.push_back(simple);
}
+GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
+{
+ ClientActiveObject *obj = getActiveObject(id);
+ if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
+ return (GenericCAO*) obj;
+ else
+ return NULL;
+}
+
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
std::map<u16, ClientActiveObject*>::iterator n;
diff --git a/src/environment.h b/src/environment.h
index a25a12db3..983f09409 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -405,6 +405,8 @@ private:
#ifndef SERVER
#include "clientobject.h"
+#include "content_cao.h"
+
class ClientSimpleObject;
/*
@@ -467,6 +469,7 @@ public:
ActiveObjects
*/
+ GenericCAO* getGenericCAO(u16 id);
ClientActiveObject* getActiveObject(u16 id);
/*
diff --git a/src/game.cpp b/src/game.cpp
index 903e4f85c..be4897d75 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3298,6 +3298,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
camera->toggleCameraMode();
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
+ playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
}
float full_punch_interval = playeritem_toolcap.full_punch_interval;