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-rw-r--r--builtin/builtin.lua11
-rw-r--r--games/minimal/mods/experimental/init.lua12
2 files changed, 16 insertions, 7 deletions
diff --git a/builtin/builtin.lua b/builtin/builtin.lua
index 71cd4cf53..55220a607 100644
--- a/builtin/builtin.lua
+++ b/builtin/builtin.lua
@@ -837,6 +837,17 @@ function minetest.check_player_privs(name, privs)
return true, ""
end
+function minetest.get_connected_players()
+ -- This could be optimized a bit, but leave that for later
+ local list = {}
+ for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
+ if obj:get_player_name() then
+ table.insert(list, obj)
+ end
+ end
+ return list
+end
+
--
-- Chat commands
--
diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua
index f1b8ec44a..55ea64132 100644
--- a/games/minimal/mods/experimental/init.lua
+++ b/games/minimal/mods/experimental/init.lua
@@ -8,13 +8,11 @@ experimental = {}
experimental.player_visual_index = 0
function switch_player_visual()
- for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
- if obj:get_player_name() then
- if experimental.player_visual_index == 0 then
- obj:set_properties({visual="upright_sprite"})
- else
- obj:set_properties({visual="cube"})
- end
+ for _, obj in pairs(minetest.get_connected_players()) do
+ if experimental.player_visual_index == 0 then
+ obj:set_properties({visual="upright_sprite"})
+ else
+ obj:set_properties({visual="cube"})
end
end
experimental.player_visual_index = (experimental.player_visual_index + 1) % 2