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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/nodedef.cpp57
-rw-r--r--src/nodedef.h12
3 files changed, 68 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8ac3ad7f2..6366a34c3 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -7065,6 +7065,8 @@ Used by `minetest.register_node`.
use_texture_alpha = false,
-- Use texture's alpha channel
+ -- If this is set to false, the node will be rendered fully opaque
+ -- regardless of any texture transparency.
palette = "palette.png",
-- The node's `param2` is used to select a pixel from the image.
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 82c4581fa..392f5eb98 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -695,9 +695,54 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
}
}
}
-#endif
-#ifndef SERVER
+bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length)
+{
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ static thread_local bool long_warning_printed = false;
+ std::set<std::string> seen;
+ for (int i = 0; i < length; i++) {
+ if (seen.find(tiles[i].name) != seen.end())
+ continue;
+ seen.insert(tiles[i].name);
+
+ // Load the texture and see if there's any transparent pixels
+ video::ITexture *texture = tsrc->getTexture(tiles[i].name);
+ video::IImage *image = driver->createImage(texture,
+ core::position2d<s32>(0, 0), texture->getOriginalSize());
+ if (!image)
+ continue;
+ core::dimension2d<u32> dim = image->getDimension();
+ bool ok = true;
+ for (u16 x = 0; x < dim.Width; x++) {
+ for (u16 y = 0; y < dim.Height; y++) {
+ if (image->getPixel(x, y).getAlpha() < 255) {
+ ok = false;
+ goto break_loop;
+ }
+ }
+ }
+
+break_loop:
+ image->drop();
+ if (!ok) {
+ warningstream << "Texture \"" << tiles[i].name << "\" of "
+ << name << " has transparent pixels, assuming "
+ "use_texture_alpha = true." << std::endl;
+ if (!long_warning_printed) {
+ warningstream << " This warning can be a false-positive if "
+ "unused pixels in the texture are transparent. However if "
+ "it is meant to be transparent, you *MUST* update the "
+ "nodedef and set use_texture_alpha = true! This compatibility "
+ "code will be removed in a few releases." << std::endl;
+ long_warning_printed = true;
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
{
if (style == ALIGN_STYLE_WORLD)
@@ -814,13 +859,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
break;
case NDT_MESH:
case NDT_NODEBOX:
+ if (alpha == 255 && textureAlphaCheck(tsrc, tdef, 6))
+ alpha = 0;
+
solidness = 0;
if (waving == 1)
material_type = TILE_MATERIAL_WAVING_PLANTS;
else if (waving == 2)
material_type = TILE_MATERIAL_WAVING_LEAVES;
else if (waving == 3)
- material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC;
+ material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
+ TILE_MATERIAL_WAVING_LIQUID_BASIC;
+ else if (alpha == 255)
+ material_type = TILE_MATERIAL_OPAQUE;
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
diff --git a/src/nodedef.h b/src/nodedef.h
index d0da367ee..71c56bda9 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -418,6 +418,7 @@ struct ContentFeatures
void reset();
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
+
/*!
* Since vertex alpha is no longer supported, this method
* adds opacity directly to the texture pixels.
@@ -427,6 +428,17 @@ struct ContentFeatures
*/
void correctAlpha(TileDef *tiles, int length);
+#ifndef SERVER
+ /*
+ * Checks if any tile texture has any transparent pixels.
+ * Prints a warning and returns true if that is the case, false otherwise.
+ * This is supposed to be used for use_texture_alpha backwards compatibility.
+ */
+ bool textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles,
+ int length);
+#endif
+
+
/*
Some handy methods
*/