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-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index 9ee88eb39..762a676c6 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -512,7 +512,7 @@ void main(void)
// turns out that nightRatio falls off much faster than
// actual brightness of artificial light in relation to natual light.
// Power ratio was measured on torches in MTG (brightness = 14).
- float adjusted_night_ratio = pow(nightRatio, 0.6);
+ float adjusted_night_ratio = pow(max(0.0, nightRatio), 0.6);
if (f_normal_length != 0 && cosLight < 0.035) {
shadow_int = max(shadow_int, 1 - clamp(cosLight, 0.0, 0.035)/0.035);