aboutsummaryrefslogtreecommitdiff
path: root/games/minimal/mods/testnodes/nodeboxes.lua
diff options
context:
space:
mode:
Diffstat (limited to 'games/minimal/mods/testnodes/nodeboxes.lua')
-rw-r--r--games/minimal/mods/testnodes/nodeboxes.lua80
1 files changed, 80 insertions, 0 deletions
diff --git a/games/minimal/mods/testnodes/nodeboxes.lua b/games/minimal/mods/testnodes/nodeboxes.lua
new file mode 100644
index 000000000..ebd858337
--- /dev/null
+++ b/games/minimal/mods/testnodes/nodeboxes.lua
@@ -0,0 +1,80 @@
+local S = minetest.get_translator("testnodes")
+
+-- Nodebox examples and tests.
+
+-- An simple example nodebox with one centered box
+minetest.register_node("testnodes:nodebox_fixed", {
+ description = S("Fixed Nodebox Test Node"),
+ tiles = {"testnodes_nodebox.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
+ },
+
+ groups = {dig_immediate=3},
+})
+
+-- 50% higher than a regular node
+minetest.register_node("testnodes:nodebox_overhigh", {
+ description = S("Overhigh Nodebox Test Node"),
+ tiles = {"testnodes_nodebox.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5},
+ },
+
+ groups = {dig_immediate=3},
+})
+
+-- 100% higher than a regular node
+minetest.register_node("testnodes:nodebox_overhigh2", {
+ description = S("Double-height Nodebox Test Node"),
+ tiles = {"testnodes_nodebox.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
+ },
+
+ groups = {dig_immediate=3},
+})
+
+-- Height of nodebox changes with its param2 value
+minetest.register_node("testnodes:nodebox_leveled", {
+ description = S("Leveled Nodebox Test Node"),
+ tiles = {"testnodes_nodebox.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "leveled",
+ node_box = {
+ type = "leveled",
+ fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5},
+ },
+
+ groups = {dig_immediate=3},
+})
+
+-- Wall-like nodebox that connects to neighbors
+minetest.register_node("testnodes:nodebox_connected", {
+ description = S("Connected Nodebox Test Node"),
+ tiles = {"testnodes_nodebox.png"},
+ groups = {connected_nodebox=1, dig_immediate=3},
+ drawtype = "nodebox",
+ paramtype = "light",
+ connects_to = {"group:connected_nodebox"},
+ connect_sides = {"front", "back", "left", "right"},
+ node_box = {
+ type = "connected",
+ fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
+ connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
+ connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
+ connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
+ connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
+ },
+})
+