diff options
Diffstat (limited to '')
-rw-r--r-- | src/camera.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/camera.h b/src/camera.h index 1e4800cba..8d213ede7 100644 --- a/src/camera.h +++ b/src/camera.h @@ -168,12 +168,12 @@ public: private: // Nodes - scene::ISceneNode* m_playernode; - scene::ISceneNode* m_headnode; - scene::ICameraSceneNode* m_cameranode; + scene::ISceneNode *m_playernode = nullptr; + scene::ISceneNode *m_headnode = nullptr; + scene::ICameraSceneNode *m_cameranode = nullptr; - scene::ISceneManager* m_wieldmgr; - WieldMeshSceneNode* m_wieldnode; + scene::ISceneManager *m_wieldmgr = nullptr; + WieldMeshSceneNode *m_wieldnode = nullptr; // draw control MapDrawControl& m_draw_control; @@ -189,33 +189,33 @@ private: v3s16 m_camera_offset; // Field of view and aspect ratio stuff - f32 m_aspect; - f32 m_fov_x; - f32 m_fov_y; + f32 m_aspect = 1.0f; + f32 m_fov_x = 1.0f; + f32 m_fov_y = 1.0f; // View bobbing animation frame (0 <= m_view_bobbing_anim < 1) - f32 m_view_bobbing_anim; + f32 m_view_bobbing_anim = 0.0f; // If 0, view bobbing is off (e.g. player is standing). // If 1, view bobbing is on (player is walking). // If 2, view bobbing is getting switched off. - s32 m_view_bobbing_state; + s32 m_view_bobbing_state = 0; // Speed of view bobbing animation - f32 m_view_bobbing_speed; + f32 m_view_bobbing_speed = 0.0f; // Fall view bobbing - f32 m_view_bobbing_fall; + f32 m_view_bobbing_fall = 0.0f; // Digging animation frame (0 <= m_digging_anim < 1) - f32 m_digging_anim; + f32 m_digging_anim = 0.0f; // If -1, no digging animation // If 0, left-click digging animation // If 1, right-click digging animation - s32 m_digging_button; + s32 m_digging_button = -1; // Animation when changing wielded item - f32 m_wield_change_timer; + f32 m_wield_change_timer = 0.125f; ItemStack m_wield_item_next; - CameraMode m_camera_mode; + CameraMode m_camera_mode = CAMERA_MODE_FIRST; f32 m_cache_fall_bobbing_amount; f32 m_cache_view_bobbing_amount; |