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-rw-r--r--src/client/client.h2
-rw-r--r--src/client/clientmap.h16
-rw-r--r--src/client/content_cao.cpp2
-rw-r--r--src/client/content_cao.h2
-rw-r--r--src/client/game.cpp6
-rw-r--r--src/client/minimap.cpp2
-rw-r--r--src/client/shadows/dynamicshadowsrender.cpp6
-rw-r--r--src/client/shadows/dynamicshadowsrender.h1
8 files changed, 18 insertions, 19 deletions
diff --git a/src/client/client.h b/src/client/client.h
index 0e29fdbe2..cb1227768 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -407,7 +407,7 @@ public:
}
ClientScripting *getScript() { return m_script; }
- const bool modsLoaded() const { return m_mods_loaded; }
+ bool modsLoaded() const { return m_mods_loaded; }
void pushToEventQueue(ClientEvent *event);
diff --git a/src/client/clientmap.h b/src/client/clientmap.h
index 7bd7af266..6d57f1911 100644
--- a/src/client/clientmap.h
+++ b/src/client/clientmap.h
@@ -81,9 +81,9 @@ public:
return false;
}
- void drop()
+ void drop() override
{
- ISceneNode::drop();
+ ISceneNode::drop(); // calls destructor
}
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset);
@@ -91,24 +91,22 @@ public:
/*
Forcefully get a sector from somewhere
*/
- MapSector * emergeSector(v2s16 p);
-
- //void deSerializeSector(v2s16 p2d, std::istream &is);
+ MapSector * emergeSector(v2s16 p) override;
/*
ISceneNode methods
*/
- virtual void OnRegisterSceneNode();
+ virtual void OnRegisterSceneNode() override;
- virtual void render()
+ virtual void render() override
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
- virtual const aabb3f &getBoundingBox() const
+ virtual const aabb3f &getBoundingBox() const override
{
return m_box;
}
@@ -130,7 +128,7 @@ public:
void renderPostFx(CameraMode cam_mode);
// For debug printing
- virtual void PrintInfo(std::ostream &out);
+ void PrintInfo(std::ostream &out) override;
const MapDrawControl & getControl() const { return m_control; }
f32 getWantedRange() const { return m_control.wanted_range; }
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 3c31d4a36..d89bb53b3 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -435,7 +435,7 @@ const v3f GenericCAO::getPosition() const
return m_position;
}
-const bool GenericCAO::isImmortal()
+bool GenericCAO::isImmortal() const
{
return itemgroup_get(getGroups(), "immortal");
}
diff --git a/src/client/content_cao.h b/src/client/content_cao.h
index 70f1557e1..783aa4199 100644
--- a/src/client/content_cao.h
+++ b/src/client/content_cao.h
@@ -172,7 +172,7 @@ public:
inline const v3f &getRotation() const { return m_rotation; }
- const bool isImmortal();
+ bool isImmortal() const;
inline const ObjectProperties &getProperties() const { return m_prop; }
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 1290534eb..d21bdbe99 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1063,9 +1063,9 @@ bool Game::startup(bool *kill,
void Game::run()
{
ProfilerGraph graph;
- RunStats stats = { 0 };
- CameraOrientation cam_view_target = { 0 };
- CameraOrientation cam_view = { 0 };
+ RunStats stats;
+ CameraOrientation cam_view_target = {};
+ CameraOrientation cam_view = {};
FpsControl draw_times;
f32 dtime; // in seconds
diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp
index f26aa1c70..320621d91 100644
--- a/src/client/minimap.cpp
+++ b/src/client/minimap.cpp
@@ -304,7 +304,7 @@ void Minimap::setModeIndex(size_t index)
data->mode = m_modes[index];
m_current_mode_index = index;
} else {
- data->mode = MinimapModeDef{MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, ""};
+ data->mode = {MINIMAP_TYPE_OFF, gettext("Minimap hidden"), 0, 0, "", 0};
m_current_mode_index = 0;
}
diff --git a/src/client/shadows/dynamicshadowsrender.cpp b/src/client/shadows/dynamicshadowsrender.cpp
index a008c3e06..07dc6daf2 100644
--- a/src/client/shadows/dynamicshadowsrender.cpp
+++ b/src/client/shadows/dynamicshadowsrender.cpp
@@ -31,10 +31,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "profiler.h"
ShadowRenderer::ShadowRenderer(IrrlichtDevice *device, Client *client) :
- m_device(device), m_smgr(device->getSceneManager()),
- m_driver(device->getVideoDriver()), m_client(client), m_current_frame(0),
+ m_smgr(device->getSceneManager()), m_driver(device->getVideoDriver()),
+ m_client(client), m_current_frame(0),
m_perspective_bias_xy(0.8), m_perspective_bias_z(0.5)
{
+ (void) m_client;
+
m_shadows_supported = true; // assume shadows supported. We will check actual support in initialize
m_shadows_enabled = true;
diff --git a/src/client/shadows/dynamicshadowsrender.h b/src/client/shadows/dynamicshadowsrender.h
index bbeb254b0..0e4ef6b70 100644
--- a/src/client/shadows/dynamicshadowsrender.h
+++ b/src/client/shadows/dynamicshadowsrender.h
@@ -109,7 +109,6 @@ private:
void enable() { m_shadows_enabled = m_shadows_supported; }
// a bunch of variables
- IrrlichtDevice *m_device{nullptr};
scene::ISceneManager *m_smgr{nullptr};
video::IVideoDriver *m_driver{nullptr};
Client *m_client{nullptr};