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-rw-r--r--src/farmesh.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/farmesh.cpp b/src/farmesh.cpp
index efbbeb665..b46d84151 100644
--- a/src/farmesh.cpp
+++ b/src/farmesh.cpp
@@ -50,7 +50,8 @@ FarMesh::FarMesh(
m_seed(seed),
m_camera_pos(0,0),
m_time(0),
- m_client(client)
+ m_client(client),
+ m_render_range(20*MAP_BLOCKSIZE)
{
dstream<<__FUNCTION_NAME<<std::endl;
@@ -155,7 +156,7 @@ void FarMesh::render()
//const s16 grid_radius_i = 12;
//const float grid_size = BS*50;
- const s16 grid_radius_i = 20;
+ const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE;
const float grid_size = BS*MAP_BLOCKSIZE;
const v2f grid_speed(-BS*0, 0);
@@ -354,7 +355,7 @@ void FarMesh::render()
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Add some trees if appropriate
- if(tree_amount_avg >= 0.005 && steepness < 1.0
+ if(tree_amount_avg >= 0.0065 && steepness < 1.4
&& ground_is_mud == true)
{
driver->setMaterial(m_materials[1]);
@@ -367,11 +368,11 @@ void FarMesh::render()
{
video::S3DVertex(p0.X,noise[0],p0.Y,
0,0,0, c, 0,1),
- video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
+ video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y,
0,0,0, c, 0,0),
video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
0,0,0, c, 1,0),
- video::S3DVertex(p1.X,noise[3],p1.Y,
+ video::S3DVertex(p1.X,noise[2],p1.Y,
0,0,0, c, 1,1),
};
u16 indices[] = {0,1,2,2,3,0};
@@ -382,13 +383,13 @@ void FarMesh::render()
{
video::S3DVertex vertices[4] =
{
- video::S3DVertex(p1.X,noise[0],p0.Y,
+ video::S3DVertex(p1.X,noise[3],p0.Y,
0,0,0, c, 0,1),
- video::S3DVertex(p1.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
+ video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y,
0,0,0, c, 0,0),
- video::S3DVertex(p0.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
+ video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y,
0,0,0, c, 1,0),
- video::S3DVertex(p0.X,noise[3],p1.Y,
+ video::S3DVertex(p0.X,noise[1],p1.Y,
0,0,0, c, 1,1),
};
u16 indices[] = {0,1,2,2,3,0};
@@ -407,10 +408,11 @@ void FarMesh::step(float dtime)
m_time += dtime;
}
-void FarMesh::update(v2f camera_p, float brightness)
+void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
{
m_camera_pos = camera_p;
m_brightness = brightness;
+ m_render_range = render_range;
}