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-rw-r--r--src/map.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 821805d4e..d5ab8eb1e 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -288,10 +288,10 @@ void Map::unspreadLight(enum LightBank bank,
continue;
// Calculate relative position in block
- v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
+ //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
// Get node straight from the block
- MapNode n = block->getNode(relpos);
+ //MapNode n = block->getNode(relpos);
u8 oldlight = j->second;
@@ -937,7 +937,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
*/
v3s16 toppos = p + v3s16(0,1,0);
- v3s16 bottompos = p + v3s16(0,-1,0);
+ //v3s16 bottompos = p + v3s16(0,-1,0);
bool node_under_sunlight = true;
std::set<v3s16> light_sources;
@@ -1246,7 +1246,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
// Get the brightest neighbour node and propagate light from it
v3s16 n2p = getBrightestNeighbour(bank, p);
try{
- MapNode n2 = getNode(n2p);
+ //MapNode n2 = getNode(n2p);
lightNeighbors(bank, n2p, modified_blocks);
}
catch(InvalidPositionException &e)
@@ -2831,7 +2831,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d)
sector = new ServerMapSector(this, p2d, m_gamedef);
// Sector position on map in nodes
- v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
+ //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
/*
Insert to container