diff options
Diffstat (limited to 'src/mapgen/mapgen_valleys.h')
-rw-r--r-- | src/mapgen/mapgen_valleys.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mapgen/mapgen_valleys.h b/src/mapgen/mapgen_valleys.h index c4d92239c..f6a486d86 100644 --- a/src/mapgen/mapgen_valleys.h +++ b/src/mapgen/mapgen_valleys.h @@ -32,23 +32,19 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MGVALLEYS_ALT_CHILL 0x01 #define MGVALLEYS_HUMID_RIVERS 0x02 -// Feed only one variable into these. +// Feed only one variable into these #define MYSQUARE(x) (x) * (x) #define MYCUBE(x) (x) * (x) * (x) class BiomeManager; class BiomeGenOriginal; -// Global profiler -//class Profiler; -//extern Profiler *mapgen_profiler; - struct MapgenValleysParams : public MapgenParams { u32 spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL; - u16 altitude_chill = 90; // The altitude at which temperature drops by 20C. - u16 river_depth = 4; // How deep to carve river channels. - u16 river_size = 5; // How wide to make rivers. + u16 altitude_chill = 90; // The altitude at which temperature drops by 20C + u16 river_depth = 4; // How deep to carve river channels + u16 river_size = 5; // How wide to make rivers float cave_width = 0.09f; s16 large_cave_depth = -33; @@ -122,9 +118,7 @@ private: Noise *noise_valley_profile; float terrainLevelAtPoint(s16 x, s16 z); - void calculateNoise(); - virtual int generateTerrain(); float terrainLevelFromNoise(TerrainNoise *tn); float adjustedTerrainLevelFromNoise(TerrainNoise *tn); |