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-rw-r--r--src/script/lua_api/l_env.h (renamed from src/scriptapi_env.h)146
1 files changed, 74 insertions, 72 deletions
diff --git a/src/scriptapi_env.h b/src/script/lua_api/l_env.h
index 2b7ea9573..61ecaecc8 100644
--- a/src/scriptapi_env.h
+++ b/src/script/lua_api/l_env.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_ENVIRONMENT_H_
-#define LUA_ENVIRONMENT_H_
+#ifndef L_ENV_H_
+#define L_ENV_H_
extern "C" {
#include <lua.h>
@@ -26,145 +26,147 @@ extern "C" {
}
#include "environment.h"
+#include "lua_api/l_base.h"
-/*
- EnvRef
-*/
-
-class EnvRef
+class ModApiEnvMod
+ :public ModApiBase
{
private:
- ServerEnvironment *m_env;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static int gc_object(lua_State *L) ;
-
- static EnvRef *checkobject(lua_State *L, int narg);
-
- // Exported functions
-
- // EnvRef:set_node(pos, node)
+ // minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_set_node(lua_State *L);
static int l_add_node(lua_State *L);
- // EnvRef:remove_node(pos)
+ // minetest.remove_node(pos)
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L);
- // EnvRef:get_node(pos)
+ // minetest.get_node(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L);
- // EnvRef:get_node_or_nil(pos)
+ // minetest.get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node_or_nil(lua_State *L);
- // EnvRef:get_node_light(pos, timeofday)
+ // minetest.get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
static int l_get_node_light(lua_State *L);
- // EnvRef:place_node(pos, node)
+ // minetest.place_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_place_node(lua_State *L);
- // EnvRef:dig_node(pos)
+ // minetest.dig_node(pos)
// pos = {x=num, y=num, z=num}
static int l_dig_node(lua_State *L);
- // EnvRef:punch_node(pos)
+ // minetest.punch_node(pos)
// pos = {x=num, y=num, z=num}
static int l_punch_node(lua_State *L);
- // EnvRef:get_meta(pos)
+ // minetest.get_meta(pos)
static int l_get_meta(lua_State *L);
- // EnvRef:get_node_timer(pos)
+ // minetest.get_node_timer(pos)
static int l_get_node_timer(lua_State *L);
- // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+ // minetest.add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L);
- // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+ // minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L);
- // EnvRef:add_rat(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_rat(lua_State *L);
-
- // EnvRef:add_firefly(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_firefly(lua_State *L);
-
- // EnvRef:get_player_by_name(name)
+ // minetest.get_player_by_name(name)
static int l_get_player_by_name(lua_State *L);
- // EnvRef:get_objects_inside_radius(pos, radius)
+ // minetest.get_objects_inside_radius(pos, radius)
static int l_get_objects_inside_radius(lua_State *L);
- // EnvRef:set_timeofday(val)
+ // minetest.set_timeofday(val)
// val = 0...1
static int l_set_timeofday(lua_State *L);
- // EnvRef:get_timeofday() -> 0...1
+ // minetest.get_timeofday() -> 0...1
static int l_get_timeofday(lua_State *L);
- // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+ // minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L);
- // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+ // minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_nodes_in_area(lua_State *L);
- // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
- // returns world-specific PerlinNoise
+ // minetest.get_perlin(seeddiff, octaves, persistence, scale)
+ // returns world-specific PerlinNoise
static int l_get_perlin(lua_State *L);
- // EnvRef:get_perlin_map(noiseparams, size)
- // returns world-specific PerlinNoiseMap
+ // minetest.get_perlin_map(noiseparams, size)
+ // returns world-specific PerlinNoiseMap
static int l_get_perlin_map(lua_State *L);
- // EnvRef:clear_objects()
+ // minetest.clear_objects()
// clear all objects in the environment
static int l_clear_objects(lua_State *L);
+ // minetest.spawn_tree(pos, treedef)
static int l_spawn_tree(lua_State *L);
-
+ // minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
static int l_line_of_sight(lua_State *L);
- //find a path between two positions
+ // minetest.find_path(pos1, pos2, searchdistance,
+ // max_jump, max_drop, algorithm) -> table containing path
static int l_find_path(lua_State *L);
public:
- EnvRef(ServerEnvironment *env);
-
- ~EnvRef();
-
- // Creates an EnvRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerEnvironment *env);
+ bool Initialize(lua_State *L, int top);
+};
- static void set_null(lua_State *L);
+class LuaABM : public ActiveBlockModifier
+{
+private:
+ int m_id;
- static void Register(lua_State *L);
+ std::set<std::string> m_trigger_contents;
+ std::set<std::string> m_required_neighbors;
+ float m_trigger_interval;
+ u32 m_trigger_chance;
+public:
+ LuaABM(lua_State *L, int id,
+ const std::set<std::string> &trigger_contents,
+ const std::set<std::string> &required_neighbors,
+ float trigger_interval, u32 trigger_chance):
+ m_id(id),
+ m_trigger_contents(trigger_contents),
+ m_required_neighbors(required_neighbors),
+ m_trigger_interval(trigger_interval),
+ m_trigger_chance(trigger_chance)
+ {
+ }
+ virtual std::set<std::string> getTriggerContents()
+ {
+ return m_trigger_contents;
+ }
+ virtual std::set<std::string> getRequiredNeighbors()
+ {
+ return m_required_neighbors;
+ }
+ virtual float getTriggerInterval()
+ {
+ return m_trigger_interval;
+ }
+ virtual u32 getTriggerChance()
+ {
+ return m_trigger_chance;
+ }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+ u32 active_object_count, u32 active_object_count_wider);
};
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-// On environment step
-void scriptapi_environment_step(lua_State *L, float dtime);
-// After generating a piece of map
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed);
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
-
-#endif /* LUA_ENVIRONMENT_H_ */
+#endif /* L_ENV_H_ */