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-rw-r--r--src/script/lua_api/l_item.cpp (renamed from src/scriptapi_item.cpp)480
1 files changed, 117 insertions, 363 deletions
diff --git a/src/scriptapi_item.cpp b/src/script/lua_api/l_item.cpp
index b266d856d..e9997d489 100644
--- a/src/scriptapi_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -17,284 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
+#include "lua_api/l_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "cpp_api/scriptapi.h"
#include "server.h"
-#include "script.h"
-#include "tool.h"
-#include "nodedef.h"
-#include "util/pointedthing.h"
-#include "scriptapi_item.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_object.h"
-#include "scriptapi_content.h"
-
-
-struct EnumString es_ItemType[] =
-{
- {ITEM_NONE, "none"},
- {ITEM_NODE, "node"},
- {ITEM_CRAFT, "craft"},
- {ITEM_TOOL, "tool"},
- {0, NULL},
-};
-
-
-/*
- ItemDefinition
-*/
-
-ItemDefinition read_item_definition(lua_State *L, int index,
- ItemDefinition default_def)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- // Read the item definition
- ItemDefinition def = default_def;
-
- def.type = (ItemType)getenumfield(L, index, "type",
- es_ItemType, ITEM_NONE);
- getstringfield(L, index, "name", def.name);
- getstringfield(L, index, "description", def.description);
- getstringfield(L, index, "inventory_image", def.inventory_image);
- getstringfield(L, index, "wield_image", def.wield_image);
-
- lua_getfield(L, index, "wield_scale");
- if(lua_istable(L, -1)){
- def.wield_scale = check_v3f(L, -1);
- }
- lua_pop(L, 1);
-
- def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
- if(def.stack_max == 0)
- def.stack_max = 1;
-
- lua_getfield(L, index, "on_use");
- def.usable = lua_isfunction(L, -1);
- lua_pop(L, 1);
-
- getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
-
- warn_if_field_exists(L, index, "tool_digging_properties",
- "deprecated: use tool_capabilities");
-
- lua_getfield(L, index, "tool_capabilities");
- if(lua_istable(L, -1)){
- def.tool_capabilities = new ToolCapabilities(
- read_tool_capabilities(L, -1));
- }
-
- // If name is "" (hand), ensure there are ToolCapabilities
- // because it will be looked up there whenever any other item has
- // no ToolCapabilities
- if(def.name == "" && def.tool_capabilities == NULL){
- def.tool_capabilities = new ToolCapabilities();
- }
-
- lua_getfield(L, index, "groups");
- read_groups(L, -1, def.groups);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "sounds");
- if(lua_istable(L, -1)){
- lua_getfield(L, -1, "place");
- read_soundspec(L, -1, def.sound_place);
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-
- // Client shall immediately place this node when player places the item.
- // Server will update the precise end result a moment later.
- // "" = no prediction
- getstringfield(L, index, "node_placement_prediction",
- def.node_placement_prediction);
-
- return def;
-}
-
-// register_item_raw({lots of stuff})
-int l_register_item_raw(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
- int table = 1;
-
- // Get the writable item and node definition managers from the server
- IWritableItemDefManager *idef =
- get_server(L)->getWritableItemDefManager();
- IWritableNodeDefManager *ndef =
- get_server(L)->getWritableNodeDefManager();
-
- // Check if name is defined
- std::string name;
- lua_getfield(L, table, "name");
- if(lua_isstring(L, -1)){
- name = lua_tostring(L, -1);
- verbosestream<<"register_item_raw: "<<name<<std::endl;
- } else {
- throw LuaError(L, "register_item_raw: name is not defined or not a string");
- }
-
- // Check if on_use is defined
-
- ItemDefinition def;
- // Set a distinctive default value to check if this is set
- def.node_placement_prediction = "__default";
-
- // Read the item definition
- def = read_item_definition(L, table, def);
-
- // Default to having client-side placement prediction for nodes
- // ("" in item definition sets it off)
- if(def.node_placement_prediction == "__default"){
- if(def.type == ITEM_NODE)
- def.node_placement_prediction = name;
- else
- def.node_placement_prediction = "";
- }
-
- // Register item definition
- idef->registerItem(def);
-
- // Read the node definition (content features) and register it
- if(def.type == ITEM_NODE)
- {
- ContentFeatures f = read_content_features(L, table);
- ndef->set(f.name, f);
- }
-
- return 0; /* number of results */
-}
-
-// register_alias_raw(name, convert_to_name)
-int l_register_alias_raw(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string convert_to = luaL_checkstring(L, 2);
-
- // Get the writable item definition manager from the server
- IWritableItemDefManager *idef =
- get_server(L)->getWritableItemDefManager();
-
- idef->registerAlias(name, convert_to);
-
- return 0; /* number of results */
-}
-
-// Retrieves minetest.registered_items[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
-// is tried instead so unknown items can still be manipulated to some degree
-bool get_item_callback(lua_State *L,
- const char *name, const char *callbackname)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_items");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, name);
- lua_remove(L, -2);
- // Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
- // Report error and clean up
- errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
- lua_pop(L, 1);
-
- // Try minetest.nodedef_default instead
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "nodedef_default");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- }
- lua_getfield(L, -1, callbackname);
- lua_remove(L, -2);
- // Should be a function or nil
- if(lua_type(L, -1) == LUA_TFUNCTION)
- {
- return true;
- }
- else if(lua_isnil(L, -1))
- {
- lua_pop(L, 1);
- return false;
- }
- else
- {
- errorstream<<"Item \""<<name<<"\" callback \""
- <<callbackname<<" is not a function"<<std::endl;
- lua_pop(L, 1);
- return false;
- }
-}
-
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
- ServerActiveObject *dropper, v3f pos)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_drop"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, dropper);
- pushFloatPos(L, pos);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
-
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
- ServerActiveObject *placer, const PointedThing &pointed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_place"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, placer);
- push_pointed_thing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
-
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
- ServerActiveObject *user, const PointedThing &pointed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_use"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, user);
- push_pointed_thing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
+#include "common/c_internal.h"
// garbage collector
int LuaItemStack::gc_object(lua_State *L)
@@ -307,6 +35,7 @@ int LuaItemStack::gc_object(lua_State *L)
// is_empty(self) -> true/false
int LuaItemStack::l_is_empty(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushboolean(L, item.empty());
@@ -316,6 +45,7 @@ int LuaItemStack::l_is_empty(lua_State *L)
// get_name(self) -> string
int LuaItemStack::l_get_name(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushstring(L, item.name.c_str());
@@ -325,6 +55,7 @@ int LuaItemStack::l_get_name(lua_State *L)
// get_count(self) -> number
int LuaItemStack::l_get_count(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.count);
@@ -334,6 +65,7 @@ int LuaItemStack::l_get_count(lua_State *L)
// get_wear(self) -> number
int LuaItemStack::l_get_wear(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.wear);
@@ -343,6 +75,7 @@ int LuaItemStack::l_get_wear(lua_State *L)
// get_metadata(self) -> string
int LuaItemStack::l_get_metadata(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
@@ -352,6 +85,7 @@ int LuaItemStack::l_get_metadata(lua_State *L)
// clear(self) -> true
int LuaItemStack::l_clear(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
o->m_stack.clear();
lua_pushboolean(L, true);
@@ -361,8 +95,9 @@ int LuaItemStack::l_clear(lua_State *L)
// replace(self, itemstack or itemstring or table or nil) -> true
int LuaItemStack::l_replace(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
- o->m_stack = read_item(L, 2);
+ o->m_stack = read_item(L,2,STACK_TO_SERVER(L));
lua_pushboolean(L, true);
return 1;
}
@@ -370,6 +105,7 @@ int LuaItemStack::l_replace(lua_State *L)
// to_string(self) -> string
int LuaItemStack::l_to_string(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
std::string itemstring = o->m_stack.getItemString();
lua_pushstring(L, itemstring.c_str());
@@ -379,6 +115,7 @@ int LuaItemStack::l_to_string(lua_State *L)
// to_table(self) -> table or nil
int LuaItemStack::l_to_table(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
const ItemStack &item = o->m_stack;
if(item.empty())
@@ -403,18 +140,20 @@ int LuaItemStack::l_to_table(lua_State *L)
// get_stack_max(self) -> number
int LuaItemStack::l_get_stack_max(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
+ lua_pushinteger(L, item.getStackMax(STACK_TO_SERVER(L)->idef()));
return 1;
}
// get_free_space(self) -> number
int LuaItemStack::l_get_free_space(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
+ lua_pushinteger(L, item.freeSpace(STACK_TO_SERVER(L)->idef()));
return 1;
}
@@ -422,9 +161,10 @@ int LuaItemStack::l_get_free_space(lua_State *L)
// Checks if the item is defined.
int LuaItemStack::l_is_known(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- bool is_known = item.isKnown(get_server(L)->idef());
+ bool is_known = item.isKnown(STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, is_known);
return 1;
}
@@ -434,6 +174,7 @@ int LuaItemStack::l_is_known(lua_State *L)
// or a fallback one (name="unknown")
int LuaItemStack::l_get_definition(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
@@ -455,10 +196,11 @@ int LuaItemStack::l_get_definition(lua_State *L)
// Returns those of the hand ("") if this item has none associated.
int LuaItemStack::l_get_tool_capabilities(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
const ToolCapabilities &prop =
- item.getToolCapabilities(get_server(L)->idef());
+ item.getToolCapabilities(STACK_TO_SERVER(L)->idef());
push_tool_capabilities(L, prop);
return 1;
}
@@ -469,10 +211,11 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
// Returns true if the item is (or was) a tool.
int LuaItemStack::l_add_wear(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
int amount = lua_tointeger(L, 2);
- bool result = item.addWear(amount, get_server(L)->idef());
+ bool result = item.addWear(amount, STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, result);
return 1;
}
@@ -481,10 +224,11 @@ int LuaItemStack::l_add_wear(lua_State *L)
// Returns leftover item stack
int LuaItemStack::l_add_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2);
- ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
+ ItemStack newitem = read_item(L,-2, STACK_TO_SERVER(L));
+ ItemStack leftover = item.addItem(newitem, STACK_TO_SERVER(L)->idef());
create(L, leftover);
return 1;
}
@@ -494,11 +238,12 @@ int LuaItemStack::l_add_item(lua_State *L)
// Second return value is the would-be-left-over item stack
int LuaItemStack::l_item_fits(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2);
+ ItemStack newitem = read_item(L, 2 ,STACK_TO_SERVER(L));
ItemStack restitem;
- bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
+ bool fits = item.itemFits(newitem, &restitem, STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, fits); // first return value
create(L, restitem); // second return value
return 2;
@@ -507,6 +252,7 @@ int LuaItemStack::l_item_fits(lua_State *L)
// take_item(self, takecount=1) -> itemstack
int LuaItemStack::l_take_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
u32 takecount = 1;
@@ -520,6 +266,7 @@ int LuaItemStack::l_take_item(lua_State *L)
// peek_item(self, peekcount=1) -> itemstack
int LuaItemStack::l_peek_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
u32 peekcount = 1;
@@ -552,7 +299,8 @@ ItemStack& LuaItemStack::getItem()
// Creates an LuaItemStack and leaves it on top of stack
int LuaItemStack::create_object(lua_State *L)
{
- ItemStack item = read_item(L, 1);
+ NO_MAP_LOCK_REQUIRED;
+ ItemStack item = read_item(L,1,STACK_TO_SERVER(L));
LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -562,6 +310,7 @@ int LuaItemStack::create_object(lua_State *L)
// Not callable from Lua
int LuaItemStack::create(lua_State *L, const ItemStack &item)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -629,90 +378,95 @@ const luaL_reg LuaItemStack::methods[] = {
{0,0}
};
-ItemStack read_item(lua_State *L, int index)
+ModApiItemMod::ModApiItemMod() {
+}
+
+/*
+ ItemDefinition
+*/
+
+// register_item_raw({lots of stuff})
+int ModApiItemMod::l_register_item_raw(lua_State *L)
{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
+ NO_MAP_LOCK_REQUIRED;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int table = 1;
- if(lua_isnil(L, index))
- {
- return ItemStack();
- }
- else if(lua_isuserdata(L, index))
- {
- // Convert from LuaItemStack
- LuaItemStack *o = LuaItemStack::checkobject(L, index);
- return o->getItem();
- }
- else if(lua_isstring(L, index))
- {
- // Convert from itemstring
- std::string itemstring = lua_tostring(L, index);
- IItemDefManager *idef = get_server(L)->idef();
- try
- {
- ItemStack item;
- item.deSerialize(itemstring, idef);
- return item;
- }
- catch(SerializationError &e)
- {
- infostream<<"WARNING: unable to create item from itemstring"
- <<": "<<itemstring<<std::endl;
- return ItemStack();
- }
+ ScriptApi* scriptIface = get_scriptapi(L);
+
+ // Get the writable item and node definition managers from the server
+ IWritableItemDefManager *idef =
+ scriptIface->getServer()->getWritableItemDefManager();
+ IWritableNodeDefManager *ndef =
+ scriptIface->getServer()->getWritableNodeDefManager();
+
+ // Check if name is defined
+ std::string name;
+ lua_getfield(L, table, "name");
+ if(lua_isstring(L, -1)){
+ name = lua_tostring(L, -1);
+ verbosestream<<"register_item_raw: "<<name<<std::endl;
+ } else {
+ throw LuaError(L, "register_item_raw: name is not defined or not a string");
}
- else if(lua_istable(L, index))
- {
- // Convert from table
- IItemDefManager *idef = get_server(L)->idef();
- std::string name = getstringfield_default(L, index, "name", "");
- int count = getintfield_default(L, index, "count", 1);
- int wear = getintfield_default(L, index, "wear", 0);
- std::string metadata = getstringfield_default(L, index, "metadata", "");
- return ItemStack(name, count, wear, metadata, idef);
+
+ // Check if on_use is defined
+
+ ItemDefinition def;
+ // Set a distinctive default value to check if this is set
+ def.node_placement_prediction = "__default";
+
+ // Read the item definition
+ def = read_item_definition(L, table, def);
+
+ // Default to having client-side placement prediction for nodes
+ // ("" in item definition sets it off)
+ if(def.node_placement_prediction == "__default"){
+ if(def.type == ITEM_NODE)
+ def.node_placement_prediction = name;
+ else
+ def.node_placement_prediction = "";
}
- else
+
+ // Register item definition
+ idef->registerItem(def);
+
+ // Read the node definition (content features) and register it
+ if(def.type == ITEM_NODE)
{
- throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+ ContentFeatures f = read_content_features(L, table);
+ ndef->set(f.name, f);
}
+
+ return 0; /* number of results */
}
-std::vector<ItemStack> read_items(lua_State *L, int index)
+// register_alias_raw(name, convert_to_name)
+int ModApiItemMod::l_register_alias_raw(lua_State *L)
{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- std::vector<ItemStack> items;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_pushnil(L);
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- items.push_back(read_item(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- return items;
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+ std::string convert_to = luaL_checkstring(L, 2);
+
+ // Get the writable item definition manager from the server
+ IWritableItemDefManager *idef =
+ STACK_TO_SERVER(L)->getWritableItemDefManager();
+
+ idef->registerAlias(name, convert_to);
+
+ return 0; /* number of results */
}
-// creates a table of ItemStacks
-void push_items(lua_State *L, const std::vector<ItemStack> &items)
-{
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Create and fill table
- lua_newtable(L);
- int table = lua_gettop(L);
- for(u32 i=0; i<items.size(); i++){
- ItemStack item = items[i];
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- LuaItemStack::create(L, item);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
+bool ModApiItemMod::Initialize(lua_State *L,int top) {
+
+ bool retval = true;
+
+ retval &= API_FCT(register_item_raw);
+ retval &= API_FCT(register_alias_raw);
+
+ LuaItemStack::Register(L);
+
+ return retval;
}
+
+ModApiItemMod modapi_item_prototyp;