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path: root/src/script/lua_api/l_particles.cpp
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-rw-r--r--src/script/lua_api/l_particles.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_particles.h"
+#include "server.h"
+#include "common/c_internal.h"
+
+bool ModApiParticles::Initialize(lua_State *L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(add_particle);
+ retval &= API_FCT(add_particlespawner);
+ retval &= API_FCT(delete_particlespawner);
+
+ return retval;
+}
+
+// add_particle(pos, velocity, acceleration, expirationtime,
+// size, collisiondetection, texture, player)
+// pos/velocity/acceleration = {x=num, y=num, z=num}
+// expirationtime = num (seconds)
+// size = num
+// texture = e.g."default_wood.png"
+int ModApiParticles::l_add_particle(lua_State *L)
+{
+ // Get parameters
+ v3f pos = check_v3f(L, 1);
+ v3f vel = check_v3f(L, 2);
+ v3f acc = check_v3f(L, 3);
+ float expirationtime = luaL_checknumber(L, 4);
+ float size = luaL_checknumber(L, 5);
+ bool collisiondetection = lua_toboolean(L, 6);
+ std::string texture = luaL_checkstring(L, 7);
+
+ if (lua_gettop(L) == 8) // only spawn for a single player
+ {
+ const char *playername = luaL_checkstring(L, 8);
+ getServer(L)->spawnParticle(playername,
+ pos, vel, acc, expirationtime,
+ size, collisiondetection, texture);
+ }
+ else // spawn for all players
+ {
+ getServer(L)->spawnParticleAll(pos, vel, acc,
+ expirationtime, size, collisiondetection, texture);
+ }
+ return 1;
+}
+
+// add_particlespawner(amount, time,
+// minpos, maxpos,
+// minvel, maxvel,
+// minacc, maxacc,
+// minexptime, maxexptime,
+// minsize, maxsize,
+// collisiondetection,
+// texture,
+// player)
+// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
+// minexptime/maxexptime = num (seconds)
+// minsize/maxsize = num
+// collisiondetection = bool
+// texture = e.g."default_wood.png"
+int ModApiParticles::l_add_particlespawner(lua_State *L)
+{
+ // Get parameters
+ u16 amount = luaL_checknumber(L, 1);
+ float time = luaL_checknumber(L, 2);
+ v3f minpos = check_v3f(L, 3);
+ v3f maxpos = check_v3f(L, 4);
+ v3f minvel = check_v3f(L, 5);
+ v3f maxvel = check_v3f(L, 6);
+ v3f minacc = check_v3f(L, 7);
+ v3f maxacc = check_v3f(L, 8);
+ float minexptime = luaL_checknumber(L, 9);
+ float maxexptime = luaL_checknumber(L, 10);
+ float minsize = luaL_checknumber(L, 11);
+ float maxsize = luaL_checknumber(L, 12);
+ bool collisiondetection = lua_toboolean(L, 13);
+ std::string texture = luaL_checkstring(L, 14);
+
+ if (lua_gettop(L) == 15) // only spawn for a single player
+ {
+ const char *playername = luaL_checkstring(L, 15);
+ u32 id = getServer(L)->addParticleSpawner(playername,
+ amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ texture);
+ lua_pushnumber(L, id);
+ }
+ else // spawn for all players
+ {
+ u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
+ minpos, maxpos,
+ minvel, maxvel,
+ minacc, maxacc,
+ minexptime, maxexptime,
+ minsize, maxsize,
+ collisiondetection,
+ texture);
+ lua_pushnumber(L, id);
+ }
+ return 1;
+}
+
+// delete_particlespawner(id, player)
+// player (string) is optional
+int ModApiParticles::l_delete_particlespawner(lua_State *L)
+{
+ // Get parameters
+ u32 id = luaL_checknumber(L, 1);
+
+ if (lua_gettop(L) == 2) // only delete for one player
+ {
+ const char *playername = luaL_checkstring(L, 2);
+ getServer(L)->deleteParticleSpawner(playername, id);
+ }
+ else // delete for all players
+ {
+ getServer(L)->deleteParticleSpawnerAll(id);
+ }
+ return 1;
+}
+
+ModApiParticles modapiparticles_prototyp;