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-rw-r--r--src/script/lua_api/l_server.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index 473faaa14..6438fa6fd 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -57,6 +57,17 @@ int ModApiServer::l_get_server_uptime(lua_State *L)
return 1;
}
+// get_server_max_lag()
+int ModApiServer::l_get_server_max_lag(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
+ if (!s_env)
+ lua_pushnil(L);
+ else
+ lua_pushnumber(L, s_env->getMaxLagEstimate());
+ return 1;
+}
// print(text)
int ModApiServer::l_print(lua_State *L)
@@ -512,6 +523,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
+ API_FCT(get_server_max_lag);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);