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-rw-r--r--src/script/common/c_content.cpp22
-rw-r--r--src/script/common/c_content.h4
-rw-r--r--src/script/lua_api/l_env.cpp6
-rw-r--r--src/script/lua_api/l_mapgen.cpp9
-rw-r--r--src/script/lua_api/l_noise.cpp53
-rw-r--r--src/script/lua_api/l_noise.h4
6 files changed, 67 insertions, 31 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 799251bcf..1c78f139f 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -975,11 +975,11 @@ void luaentity_get(lua_State *L, u16 id)
}
/******************************************************************************/
-NoiseParams *read_noiseparams(lua_State *L, int index)
+NoiseParams *get_noiseparams(lua_State *L, int index)
{
NoiseParams *np = new NoiseParams;
- if (!read_noiseparams_nc(L, index, np)) {
+ if (!read_noiseparams(L, index, np)) {
delete np;
np = NULL;
}
@@ -987,7 +987,7 @@ NoiseParams *read_noiseparams(lua_State *L, int index)
return np;
}
-bool read_noiseparams_nc(lua_State *L, int index, NoiseParams *np)
+bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
@@ -995,12 +995,16 @@ bool read_noiseparams_nc(lua_State *L, int index, NoiseParams *np)
if (!lua_istable(L, index))
return false;
- np->offset = getfloatfield_default(L, index, "offset", 0.0);
- np->scale = getfloatfield_default(L, index, "scale", 0.0);
- np->persist = getfloatfield_default(L, index, "persist", 0.0);
- np->seed = getintfield_default(L, index, "seed", 0);
- np->octaves = getintfield_default(L, index, "octaves", 0);
- np->eased = getboolfield_default(L, index, "eased", false);
+ np->offset = getfloatfield_default(L, index, "offset", 0.0);
+ np->scale = getfloatfield_default(L, index, "scale", 0.0);
+ np->persist = getfloatfield_default(L, index, "persist", 0.0);
+ np->lacunarity = getfloatfield_default(L, index, "lacunarity", 2.0);
+ np->seed = getintfield_default(L, index, "seed", 0);
+ np->octaves = getintfield_default(L, index, "octaves", 0);
+
+ u32 flags = 0, flagmask = 0;
+ np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
+ &flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
lua_getfield(L, index, "spread");
np->spread = read_v3f(L, -1);
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 5b4dff2bd..02e3e29fa 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -147,9 +147,9 @@ bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
-NoiseParams* read_noiseparams (lua_State *L, int index);
+NoiseParams* get_noiseparams (lua_State *L, int index);
-bool read_noiseparams_nc (lua_State *L, int index,
+bool read_noiseparams (lua_State *L, int index,
NoiseParams *np);
bool get_schematic (lua_State *L, int index,
Schematic *schem,
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 130b15c0b..8f1f851d7 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -608,13 +608,13 @@ int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
GET_ENV_PTR;
- NoiseParams *np = read_noiseparams(L, 1);
- if (!np)
+ NoiseParams np;
+ if (!read_noiseparams(L, 1, &np))
return 0;
v3s16 size = read_v3s16(L, 2);
int seed = (int)(env->getServerMap().getSeed());
- LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
+ LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
luaL_getmetatable(L, "PerlinNoiseMap");
lua_setmetatable(L, -2);
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 5f9266c2b..78cf389e0 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -274,7 +274,10 @@ int ModApiMapgen::l_set_noiseparam_defaults(lua_State *L)
lua_pushnil(L);
while (lua_next(L, 1)) {
- if (read_noiseparams_nc(L, -1, &np)) {
+ if (read_noiseparams(L, -1, &np)) {
+ /// TODO(hmmmm): Update this for newer noiseparam formats
+ /// Right now this is safe because serializeStructToString() won't
+ /// touch memory outside of what the format string specifies
if (!serializeStructToString(&val, NOISEPARAMS_FMT_STR, &np))
continue;
if (!lua_isstring(L, -2))
@@ -406,7 +409,7 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
//// Get NoiseParams to define how decoration is placed
lua_getfield(L, index, "noise_params");
- deco->np = read_noiseparams(L, -1);
+ deco->np = get_noiseparams(L, -1);
lua_pop(L, 1);
//// Get biomes associated with this decoration (if any)
@@ -556,7 +559,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);
lua_getfield(L, index, "noise_params");
- ore->np = read_noiseparams(L, -1);
+ ore->np = get_noiseparams(L, -1);
lua_pop(L, 1);
u32 id = oremgr->add(ore);
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp
index 96ed93643..2a57df0f6 100644
--- a/src/script/lua_api/l_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -31,6 +31,7 @@ int LuaPerlinNoise::gc_object(lua_State *L)
return 0;
}
+
int LuaPerlinNoise::l_get2d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -40,6 +41,8 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
lua_pushnumber(L, val);
return 1;
}
+
+
int LuaPerlinNoise::l_get3d(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -60,10 +63,12 @@ LuaPerlinNoise::LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
{
}
+
LuaPerlinNoise::~LuaPerlinNoise()
{
}
+
// LuaPerlinNoise(seed, octaves, persistence, scale)
// Creates an LuaPerlinNoise and leaves it on top of stack
int LuaPerlinNoise::create_object(lua_State *L)
@@ -80,15 +85,18 @@ int LuaPerlinNoise::create_object(lua_State *L)
return 1;
}
+
LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg)
{
NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
return *(LuaPerlinNoise**)ud; // unbox pointer
}
+
void LuaPerlinNoise::Register(lua_State *L)
{
lua_newtable(L);
@@ -117,6 +125,7 @@ void LuaPerlinNoise::Register(lua_State *L)
lua_register(L, className, create_object);
}
+
const char LuaPerlinNoise::className[] = "PerlinNoise";
const luaL_reg LuaPerlinNoise::methods[] = {
luamethod(LuaPerlinNoise, get2d),
@@ -124,11 +133,11 @@ const luaL_reg LuaPerlinNoise::methods[] = {
{0,0}
};
+
/*
PerlinNoiseMap
*/
-
int LuaPerlinNoiseMap::gc_object(lua_State *L)
{
LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
@@ -136,6 +145,7 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L)
return 0;
}
+
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -160,6 +170,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
return 1;
}
+
int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -181,6 +192,7 @@ int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L)
return 1;
}
+
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -190,7 +202,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
v3f p = read_v3f(L, 2);
Noise *n = o->noise;
- n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
+ n->perlinMap3D(p.X, p.Y, p.Z);
lua_newtable(L);
for (int z = 0; z != n->sz; z++) {
@@ -208,6 +220,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
return 1;
}
+
int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -216,7 +229,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
v3f p = read_v3f(L, 2);
Noise *n = o->noise;
- n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
+ n->perlinMap3D(p.X, p.Y, p.Z);
int maplen = n->sx * n->sy * n->sz;
@@ -230,37 +243,42 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
return 1;
}
-LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
+
+LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size)
+{
+ memcpy(&m_noise_params, np, sizeof(m_noise_params));
try {
- noise = new Noise(np, seed, size.X, size.Y, size.Z);
+ noise = new Noise(&m_noise_params, seed, size.X, size.Y, size.Z);
} catch (InvalidNoiseParamsException &e) {
throw LuaError(e.what());
}
}
+
LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
{
- delete noise->np;
delete noise;
}
+
// LuaPerlinNoiseMap(np, size)
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
int LuaPerlinNoiseMap::create_object(lua_State *L)
{
- NoiseParams *np = read_noiseparams(L, 1);
- if (!np)
+ NoiseParams np;
+ if (!read_noiseparams(L, 1, &np))
return 0;
v3s16 size = read_v3s16(L, 2);
- LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
+ LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&np, 0, size);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
return 1;
}
-LuaPerlinNoiseMap* LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
+
+LuaPerlinNoiseMap *LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
@@ -271,6 +289,7 @@ LuaPerlinNoiseMap* LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
return *(LuaPerlinNoiseMap **)ud; // unbox pointer
}
+
void LuaPerlinNoiseMap::Register(lua_State *L)
{
lua_newtable(L);
@@ -299,6 +318,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
lua_register(L, className, create_object);
}
+
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
const luaL_reg LuaPerlinNoiseMap::methods[] = {
luamethod(LuaPerlinNoiseMap, get2dMap),
@@ -320,6 +340,7 @@ int LuaPseudoRandom::gc_object(lua_State *L)
return 0;
}
+
// next(self, min=0, max=32767) -> get next value
int LuaPseudoRandom::l_next(lua_State *L)
{
@@ -354,19 +375,23 @@ LuaPseudoRandom::LuaPseudoRandom(int seed):
{
}
+
LuaPseudoRandom::~LuaPseudoRandom()
{
}
+
const PseudoRandom& LuaPseudoRandom::getItem() const
{
return m_pseudo;
}
+
PseudoRandom& LuaPseudoRandom::getItem()
{
return m_pseudo;
}
+
// LuaPseudoRandom(seed)
// Creates an LuaPseudoRandom and leaves it on top of stack
int LuaPseudoRandom::create_object(lua_State *L)
@@ -379,14 +404,17 @@ int LuaPseudoRandom::create_object(lua_State *L)
return 1;
}
+
LuaPseudoRandom* LuaPseudoRandom::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
+ if (!ud)
+ luaL_typerror(L, narg, className);
return *(LuaPseudoRandom**)ud; // unbox pointer
}
+
void LuaPseudoRandom::Register(lua_State *L)
{
lua_newtable(L);
@@ -415,6 +443,7 @@ void LuaPseudoRandom::Register(lua_State *L)
lua_register(L, className, create_object);
}
+
const char LuaPseudoRandom::className[] = "PseudoRandom";
const luaL_reg LuaPseudoRandom::methods[] = {
luamethod(LuaPseudoRandom, next),
diff --git a/src/script/lua_api/l_noise.h b/src/script/lua_api/l_noise.h
index 65a927882..6f6173fc2 100644
--- a/src/script/lua_api/l_noise.h
+++ b/src/script/lua_api/l_noise.h
@@ -54,7 +54,7 @@ public:
// Creates an LuaPerlinNoise and leaves it on top of stack
static int create_object(lua_State *L);
- static LuaPerlinNoise* checkobject(lua_State *L, int narg);
+ static LuaPerlinNoise *checkobject(lua_State *L, int narg);
static void Register(lua_State *L);
};
@@ -63,7 +63,7 @@ public:
LuaPerlinNoiseMap
*/
class LuaPerlinNoiseMap : public ModApiBase {
-private:
+ NoiseParams m_noise_params;
Noise *noise;
static const char className[];
static const luaL_reg methods[];