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Diffstat (limited to 'src/serverlist.cpp')
-rw-r--r--src/serverlist.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 29e3ac9a6..cf31a1003 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -53,8 +53,8 @@ void sendAnnounce(AnnounceAction action,
bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description");
- server["version"] = g_version_string;
- server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN;
+ server["version"] = "Linux 0.01"; // don't want to function without this? fine, get smth that's obviously invalid
+ server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN; // you have the actually relevants parts here anyways
server["proto_max"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX;
server["url"] = g_settings->get("server_url");
server["creative"] = g_settings->getBool("creative_mode");
@@ -65,20 +65,20 @@ void sendAnnounce(AnnounceAction action,
server["game_time"] = game_time;
server["clients"] = (int) clients_names.size();
server["clients_max"] = g_settings->getU16("max_users");
- server["clients_list"] = Json::Value(Json::arrayValue);
- for (const std::string &clients_name : clients_names) {
- server["clients_list"].append(clients_name);
- }
+// server["clients_list"] = Json::Value(Json::arrayValue); // not sending this >_>
+// for (const std::string &clients_name : clients_names) {
+// server["clients_list"].append(clients_name);
+// }
if (!gameid.empty())
server["gameid"] = gameid;
}
if (action == AA_START) {
- server["dedicated"] = dedicated;
- server["rollback"] = g_settings->getBool("enable_rollback_recording");
- server["mapgen"] = mg_name;
- server["privs"] = g_settings->get("default_privs");
- server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
+// server["dedicated"] = dedicated; // these seem pretty pointless
+// server["rollback"] = g_settings->getBool("enable_rollback_recording");
+// server["mapgen"] = mg_name;
+// server["privs"] = g_settings->get("default_privs");
+// server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
server["mods"] = Json::Value(Json::arrayValue);
for (const ModSpec &mod : mods) {
server["mods"].append(mod.name);