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-rw-r--r--src/serverremoteplayer.cpp301
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diff --git a/src/serverremoteplayer.cpp b/src/serverremoteplayer.cpp
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+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "serverremoteplayer.h"
+#include "main.h" // For g_settings
+#include "settings.h"
+#include "log.h"
+#include "gamedef.h"
+#include "tooldef.h"
+#include "environment.h"
+#include "materials.h"
+
+ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
+ Player(env->getGameDef()),
+ ServerActiveObject(env, v3f(0,0,0)),
+ m_last_good_position(0,0,0),
+ m_last_good_position_age(0),
+ m_additional_items(),
+ m_inventory_not_sent(false),
+ m_hp_not_sent(false),
+ m_respawn_active(false),
+ m_is_in_environment(false),
+ m_position_not_sent(false)
+{
+}
+ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
+ const char *name_):
+ Player(env->getGameDef()),
+ ServerActiveObject(env, pos_),
+ m_inventory_not_sent(false),
+ m_hp_not_sent(false),
+ m_is_in_environment(false),
+ m_position_not_sent(false)
+{
+ setPosition(pos_);
+ peer_id = peer_id_;
+ updateName(name_);
+}
+ServerRemotePlayer::~ServerRemotePlayer()
+{
+ clearAddToInventoryLater();
+}
+
+void ServerRemotePlayer::setPosition(const v3f &position)
+{
+ Player::setPosition(position);
+ ServerActiveObject::setBasePosition(position);
+ m_position_not_sent = true;
+}
+
+InventoryItem* ServerRemotePlayer::getWieldedItem()
+{
+ InventoryList *list = inventory.getList("main");
+ if (list)
+ return list->getItem(m_selected_item);
+ return NULL;
+}
+
+/* ServerActiveObject interface */
+
+void ServerRemotePlayer::addedToEnvironment()
+{
+ assert(!m_is_in_environment);
+ m_is_in_environment = true;
+}
+
+void ServerRemotePlayer::removingFromEnvironment()
+{
+ assert(m_is_in_environment);
+ m_is_in_environment = false;
+}
+
+bool ServerRemotePlayer::unlimitedTransferDistance() const
+{
+ return true;
+}
+
+void ServerRemotePlayer::step(float dtime, bool send_recommended)
+{
+ if(send_recommended == false)
+ return;
+
+ if(m_position_not_sent)
+ {
+ m_position_not_sent = false;
+
+ std::ostringstream os(std::ios::binary);
+ // command (0 = update position)
+ writeU8(os, 0);
+ // pos
+ writeV3F1000(os, getPosition());
+ // yaw
+ writeF1000(os, getYaw());
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
+}
+
+std::string ServerRemotePlayer::getClientInitializationData()
+{
+ std::ostringstream os(std::ios::binary);
+ // version
+ writeU8(os, 0);
+ // name
+ os<<serializeString(getName());
+ // pos
+ writeV3F1000(os, getPosition());
+ // yaw
+ writeF1000(os, getYaw());
+ return os.str();
+}
+
+std::string ServerRemotePlayer::getStaticData()
+{
+ assert(0);
+ return "";
+}
+
+void ServerRemotePlayer::punch(ServerActiveObject *puncher,
+ float time_from_last_punch)
+{
+ if(!puncher)
+ return;
+
+ // "Material" properties of a player
+ MaterialProperties mp;
+ mp.diggability = DIGGABLE_NORMAL;
+ mp.crackiness = -1.0;
+ mp.cuttability = 1.0;
+
+ ToolDiggingProperties tp;
+ puncher->getWieldDiggingProperties(&tp);
+
+ HittingProperties hitprop = getHittingProperties(&mp, &tp,
+ time_from_last_punch);
+
+ infostream<<"1. getHP()="<<getHP()<<std::endl;
+ setHP(getHP() - hitprop.hp);
+ infostream<<"2. getHP()="<<getHP()<<std::endl;
+ puncher->damageWieldedItem(hitprop.wear);
+}
+
+void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
+{
+}
+
+void ServerRemotePlayer::setPos(v3f pos)
+{
+ setPosition(pos);
+ // Movement caused by this command is always valid
+ m_last_good_position = pos;
+ m_last_good_position_age = 0;
+}
+void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
+{
+ setPosition(pos);
+ // Movement caused by this command is always valid
+ m_last_good_position = pos;
+ m_last_good_position_age = 0;
+}
+
+void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
+{
+ IGameDef *gamedef = m_env->getGameDef();
+ IToolDefManager *tdef = gamedef->tdef();
+
+ InventoryItem *item = getWieldedItem();
+ if(item == NULL || std::string(item->getName()) != "ToolItem"){
+ *dst = ToolDiggingProperties();
+ return;
+ }
+ ToolItem *titem = (ToolItem*)item;
+ *dst = tdef->getDiggingProperties(titem->getToolName());
+}
+
+void ServerRemotePlayer::damageWieldedItem(u16 amount)
+{
+ infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
+ <<amount<<std::endl;
+ InventoryList *list = inventory.getList("main");
+ if(!list)
+ return;
+ InventoryItem *item = list->getItem(m_selected_item);
+ if(item && (std::string)item->getName() == "ToolItem"){
+ ToolItem *titem = (ToolItem*)item;
+ bool weared_out = titem->addWear(amount);
+ if(weared_out)
+ list->deleteItem(m_selected_item);
+ }
+}
+bool ServerRemotePlayer::addToInventory(InventoryItem *item)
+{
+ infostream<<"Adding "<<item->getName()<<" into "<<getName()
+ <<"'s inventory"<<std::endl;
+
+ InventoryList *ilist = inventory.getList("main");
+ if(ilist == NULL)
+ return false;
+
+ // In creative mode, just delete the item
+ if(g_settings->getBool("creative_mode")){
+ return false;
+ }
+
+ // Skip if inventory has no free space
+ if(ilist->roomForItem(item) == false)
+ {
+ infostream<<"Player inventory has no free space"<<std::endl;
+ return false;
+ }
+
+ // Add to inventory
+ InventoryItem *leftover = ilist->addItem(item);
+ assert(!leftover);
+
+ m_inventory_not_sent = true;
+
+ return true;
+}
+void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
+{
+ infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
+ <<"'s inventory"<<std::endl;
+ m_additional_items.push_back(item);
+}
+void ServerRemotePlayer::clearAddToInventoryLater()
+{
+ for (std::vector<InventoryItem*>::iterator
+ i = m_additional_items.begin();
+ i != m_additional_items.end(); i++)
+ {
+ delete *i;
+ }
+ m_additional_items.clear();
+}
+void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
+{
+ InventoryList *ilist = inventory.getList("main");
+ if(ilist == NULL)
+ {
+ clearAddToInventoryLater();
+ return;
+ }
+
+ // In creative mode, just delete the items
+ if(g_settings->getBool("creative_mode"))
+ {
+ clearAddToInventoryLater();
+ return;
+ }
+
+ for (std::vector<InventoryItem*>::iterator
+ i = m_additional_items.begin();
+ i != m_additional_items.end(); i++)
+ {
+ InventoryItem *item = *i;
+ InventoryItem *leftover = item;
+ leftover = ilist->addItem(preferred_index, leftover);
+ leftover = ilist->addItem(leftover);
+ delete leftover;
+ }
+ m_additional_items.clear();
+ m_inventory_not_sent = true;
+}
+void ServerRemotePlayer::setHP(s16 hp_)
+{
+ s16 oldhp = hp;
+
+ // FIXME: don't hardcode maximum HP, make configurable per object
+ if(hp_ < 0)
+ hp_ = 0;
+ else if(hp_ > 20)
+ hp_ = 20;
+ hp = hp_;
+
+ if(hp != oldhp)
+ m_hp_not_sent = true;
+}
+s16 ServerRemotePlayer::getHP()
+{
+ return hp;
+}
+
+