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-rw-r--r--src/sky.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/sky.h b/src/sky.h
index 64d2877e5..ed93a9221 100644
--- a/src/sky.h
+++ b/src/sky.h
@@ -64,8 +64,8 @@ public:
return m_visible ? m_skycolor : m_fallback_bg_color;
}
- bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
- const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
+ bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; }
+ const video::SColorf &getCloudColor() const { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
// Set only from set_sky API
@@ -74,6 +74,12 @@ public:
{
m_fallback_bg_color = fallback_bg_color;
}
+ void overrideColors(const video::SColor &bgcolor, const video::SColor &skycolor)
+ {
+ m_bgcolor = bgcolor;
+ m_skycolor = skycolor;
+ }
+ void setBodiesVisible(bool visible) { m_bodies_visible = visible; }
private:
aabb3f m_box;
@@ -128,6 +134,7 @@ private:
bool m_clouds_visible; // Whether clouds are disabled due to player underground
bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
+ bool m_bodies_visible = true; // sun, moon, stars
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);