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-rw-r--r--src/unittest/test_servermodmanager.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/unittest/test_servermodmanager.cpp b/src/unittest/test_servermodmanager.cpp
index e3edb0c32..4c473d8b5 100644
--- a/src/unittest/test_servermodmanager.cpp
+++ b/src/unittest/test_servermodmanager.cpp
@@ -48,14 +48,20 @@ static TestServerModManager g_test_instance;
void TestServerModManager::runTests(IGameDef *gamedef)
{
const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
+ const char *saved_env_mt_mod_path = getenv("MINETEST_MOD_PATH");
#ifdef WIN32
{
std::string subgame_path("MINETEST_SUBGAME_PATH=");
subgame_path.append(TEST_SUBGAME_PATH);
_putenv(subgame_path.c_str());
+
+ std::string mod_path("MINETEST_MOD_PATH=");
+ mod_path.append(TEST_MOD_PATH);
+ _putenv(mod_path.c_str());
}
#else
setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
+ setenv("MINETEST_MOD_PATH", TEST_MOD_PATH, 1);
#endif
TEST(testCreation);
@@ -75,12 +81,21 @@ void TestServerModManager::runTests(IGameDef *gamedef)
if (saved_env_mt_subgame_path)
subgame_path.append(saved_env_mt_subgame_path);
_putenv(subgame_path.c_str());
+
+ std::string mod_path("MINETEST_MOD_PATH=");
+ if (saved_env_mt_mod_path)
+ mod_path.append(saved_env_mt_mod_path);
+ _putenv(mod_path.c_str());
}
#else
if (saved_env_mt_subgame_path)
setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
else
unsetenv("MINETEST_SUBGAME_PATH");
+ if (saved_env_mt_mod_path)
+ setenv("MINETEST_MOD_PATH", saved_env_mt_mod_path, 1);
+ else
+ unsetenv("MINETEST_MOD_PATH");
#endif
}
@@ -89,6 +104,7 @@ void TestServerModManager::testCreation()
std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
Settings world_config;
world_config.set("gameid", "devtest");
+ world_config.set("load_mod_test_mod", "true");
UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
ServerModManager sm(TEST_WORLDDIR);
}
@@ -119,16 +135,21 @@ void TestServerModManager::testGetMods()
UASSERTEQ(bool, mods.empty(), false);
// Ensure we found basenodes mod (part of devtest)
+ // and test_mod (for testing MINETEST_MOD_PATH).
bool default_found = false;
+ bool test_mod_found = false;
for (const auto &m : mods) {
if (m.name == "basenodes")
default_found = true;
+ if (m.name == "test_mod")
+ test_mod_found = true;
// Verify if paths are not empty
UASSERTEQ(bool, m.path.empty(), false);
}
UASSERTEQ(bool, default_found, true);
+ UASSERTEQ(bool, test_mod_found, true);
}
void TestServerModManager::testGetModspec()