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-rw-r--r--src/CMakeLists.txt6
-rw-r--r--src/client/clientlauncher.cpp7
-rw-r--r--src/client/game.cpp21
-rw-r--r--src/client/renderingengine.cpp6
-rw-r--r--src/defaultsettings.cpp13
-rw-r--r--src/gui/CMakeLists.txt6
-rw-r--r--src/gui/guiConfirmRegistration.cpp10
-rw-r--r--src/gui/guiFormSpecMenu.cpp6
-rw-r--r--src/gui/guiPasswordChange.cpp8
-rw-r--r--src/gui/guiTable.cpp5
-rw-r--r--src/gui/modalMenu.cpp11
-rw-r--r--src/gui/modalMenu.h4
-rw-r--r--src/gui/touchscreengui.cpp27
-rw-r--r--src/gui/touchscreengui.h6
14 files changed, 85 insertions, 51 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index dc2072d11..7ae5c15d4 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -101,6 +101,12 @@ endif()
option(ENABLE_GLES "Use OpenGL ES instead of OpenGL" FALSE)
mark_as_advanced(ENABLE_GLES)
+
+option(ENABLE_TOUCH "Enable Touchscreen support" FALSE)
+if(ENABLE_TOUCH)
+ add_definitions(-DHAVE_TOUCHSCREENGUI)
+endif()
+
if(BUILD_CLIENT)
# transitive dependency from Irrlicht (see longer explanation below)
if(NOT WIN32)
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 6ab610670..95be72ca0 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -38,9 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#if USE_SOUND
#include "sound_openal.h"
#endif
-#ifdef __ANDROID__
- #include "porting.h"
-#endif
/* mainmenumanager.h
*/
@@ -147,8 +144,8 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-#ifdef __ANDROID__
- float density = porting::getDisplayDensity();
+#ifdef HAVE_TOUCHSCREENGUI
+ float density = RenderingEngine::getDisplayDensity();
skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 6eb09adfa..f7fd7abf9 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -566,7 +566,7 @@ public:
}
};
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
#define SIZE_TAG "size[11,5.5]"
#else
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
@@ -901,8 +901,10 @@ private:
bool m_does_lost_focus_pause_game = false;
int m_reset_HW_buffer_counter = 0;
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
bool m_cache_hold_aux1;
+#endif
+#ifdef __ANDROID__
bool m_android_chat_open;
#endif
};
@@ -940,7 +942,7 @@ Game::Game() :
readSettings();
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
m_cache_hold_aux1 = false; // This is initialised properly later
#endif
@@ -1065,7 +1067,7 @@ void Game::run()
set_light_table(g_settings->getFloat("display_gamma"));
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
m_cache_hold_aux1 = g_settings->getBool("fast_move")
&& client->checkPrivilege("fast");
#endif
@@ -1845,6 +1847,7 @@ void Game::processUserInput(f32 dtime)
else if (g_touchscreengui) {
/* on touchscreengui step may generate own input events which ain't
* what we want in case we just did clear them */
+ g_touchscreengui->show();
g_touchscreengui->step(dtime);
}
#endif
@@ -2157,7 +2160,7 @@ void Game::toggleFast()
m_game_ui->showTranslatedStatusText("Fast mode disabled");
}
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
m_cache_hold_aux1 = fast_move && has_fast_privs;
#endif
}
@@ -2495,10 +2498,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
control.movement_direction = 0.0f;
}
-#ifdef ANDROID
- /* For Android, simulate holding down AUX1 (fast move) if the user has
+#ifdef HAVE_TOUCHSCREENGUI
+ /* For touch, simulate holding down AUX1 (fast move) if the user has
* the fast_move setting toggled on. If there is an aux1 key defined for
- * Android then its meaning is inverted (i.e. holding aux1 means walk and
+ * touch then its meaning is inverted (i.e. holding aux1 means walk and
* not fast)
*/
if (m_cache_hold_aux1) {
@@ -4184,7 +4187,7 @@ void Game::showDeathFormspec()
#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
void Game::showPauseMenu()
{
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
static const std::string control_text = strgettext("Default Controls:\n"
"No menu visible:\n"
"- single tap: button activate\n"
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index 0fdbc95dc..723865db4 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -598,7 +598,7 @@ static float calcDisplayDensity()
float RenderingEngine::getDisplayDensity()
{
static float cached_display_density = calcDisplayDensity();
- return cached_display_density;
+ return cached_display_density * g_settings->getFloat("display_density_factor");
}
#elif defined(_WIN32)
@@ -626,14 +626,14 @@ float RenderingEngine::getDisplayDensity()
display_density = calcDisplayDensity(get_video_driver());
cached = true;
}
- return display_density;
+ return display_density * g_settings->getFloat("display_density_factor");
}
#else
float RenderingEngine::getDisplayDensity()
{
- return g_settings->getFloat("screen_dpi") / 96.0;
+ return (g_settings->getFloat("screen_dpi") / 96.0) * g_settings->getFloat("display_density_factor");
}
#endif
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 2cb345ba7..d705552d6 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -285,7 +285,7 @@ void set_default_settings()
settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false");
settings->setDefault("always_fly_fast", "true");
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
settings->setDefault("autojump", "true");
#else
settings->setDefault("autojump", "false");
@@ -457,6 +457,7 @@ void set_default_settings()
settings->setDefault("enable_console", "false");
settings->setDefault("screen_dpi", "72");
+ settings->setDefault("display_density_factor", "1");
// Altered settings for macOS
#if defined(__MACH__) && defined(__APPLE__)
@@ -464,15 +465,17 @@ void set_default_settings()
settings->setDefault("fps_max", "0");
#endif
+#ifdef HAVE_TOUCHSCREENGUI
+ settings->setDefault("touchtarget", "true");
+ settings->setDefault("touchscreen_threshold","20");
+ settings->setDefault("fixed_virtual_joystick", "false");
+ settings->setDefault("virtual_joystick_triggers_aux1", "false");
+#endif
// Altered settings for Android
#ifdef __ANDROID__
settings->setDefault("screen_w", "0");
settings->setDefault("screen_h", "0");
settings->setDefault("fullscreen", "true");
- settings->setDefault("touchtarget", "true");
- settings->setDefault("touchscreen_threshold","20");
- settings->setDefault("fixed_virtual_joystick", "false");
- settings->setDefault("virtual_joystick_triggers_aux1", "false");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("emergequeue_limit_diskonly", "16");
diff --git a/src/gui/CMakeLists.txt b/src/gui/CMakeLists.txt
index 5552cebea..513b13e8e 100644
--- a/src/gui/CMakeLists.txt
+++ b/src/gui/CMakeLists.txt
@@ -1,3 +1,8 @@
+set(extra_gui_SRCS "")
+if(ENABLE_TOUCH)
+ set(extra_gui_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/touchscreengui.cpp)
+endif()
+
set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiAnimatedImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiBackgroundImage.cpp
@@ -25,5 +30,6 @@ set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
${CMAKE_CURRENT_SOURCE_DIR}/modalMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
+ ${extra_gui_SRCS}
PARENT_SCOPE
)
diff --git a/src/gui/guiConfirmRegistration.cpp b/src/gui/guiConfirmRegistration.cpp
index 4ca9a64ed..b8887a4af 100644
--- a/src/gui/guiConfirmRegistration.cpp
+++ b/src/gui/guiConfirmRegistration.cpp
@@ -28,6 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiEditBoxWithScrollbar.h"
#include "porting.h"
+#ifdef HAVE_TOUCHSCREENGUI
+ #include "client/renderingengine.h"
+#endif
+
#include "gettext.h"
// Continuing from guiPasswordChange.cpp
@@ -45,7 +49,7 @@ GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
m_client(client), m_playername(playername), m_password(password),
m_aborted(aborted), m_tsrc(tsrc)
{
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
m_touchscreen_visible = false;
#endif
}
@@ -73,8 +77,8 @@ void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
/*
Calculate new sizes and positions
*/
-#ifdef __ANDROID__
- const float s = m_gui_scale * porting::getDisplayDensity() / 2;
+#ifdef HAVE_TOUCHSCREENGUI
+ const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
#else
const float s = m_gui_scale;
#endif
diff --git a/src/gui/guiFormSpecMenu.cpp b/src/gui/guiFormSpecMenu.cpp
index 797fd3ff6..938481fa2 100644
--- a/src/gui/guiFormSpecMenu.cpp
+++ b/src/gui/guiFormSpecMenu.cpp
@@ -308,7 +308,7 @@ void GUIFormSpecMenu::parseSize(parserData* data, const std::string &element)
data->invsize.Y = MYMAX(0, stof(parts[1]));
lockSize(false);
-#ifndef __ANDROID__
+#ifndef HAVE_TOUCHSCREENGUI
if (parts.size() == 3) {
if (parts[2] == "true") {
lockSize(true,v2u32(800,600));
@@ -3278,7 +3278,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
}
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
// In Android, the preferred imgsize should be larger to accommodate the
// smaller screensize.
double prefer_imgsize = padded_screensize.Y / 10 * gui_scaling;
@@ -3741,7 +3741,7 @@ void GUIFormSpecMenu::showTooltip(const std::wstring &text,
v2u32 screenSize = Environment->getVideoDriver()->getScreenSize();
int tooltip_offset_x = m_btn_height;
int tooltip_offset_y = m_btn_height;
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
tooltip_offset_x *= 3;
tooltip_offset_y = 0;
if (m_pointer.X > (s32)screenSize.X / 2)
diff --git a/src/gui/guiPasswordChange.cpp b/src/gui/guiPasswordChange.cpp
index 74cd62f5b..c983260f6 100644
--- a/src/gui/guiPasswordChange.cpp
+++ b/src/gui/guiPasswordChange.cpp
@@ -25,6 +25,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <IGUIStaticText.h>
#include <IGUIFont.h>
+#ifdef HAVE_TOUCHSCREENGUI
+ #include "client/renderingengine.h"
+#endif
+
#include "porting.h"
#include "gettext.h"
@@ -79,8 +83,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
/*
Calculate new sizes and positions
*/
-#ifdef __ANDROID__
- const float s = m_gui_scale * porting::getDisplayDensity() / 2;
+#ifdef HAVE_TOUCHSCREENGUI
+ const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
#else
const float s = m_gui_scale;
#endif
diff --git a/src/gui/guiTable.cpp b/src/gui/guiTable.cpp
index cab2e19fd..79ae1aea3 100644
--- a/src/gui/guiTable.cpp
+++ b/src/gui/guiTable.cpp
@@ -77,9 +77,10 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
setTabStop(true);
setTabOrder(-1);
updateAbsolutePosition();
+#ifdef HAVE_TOUCHSCREENGUI
+ float density = 1; // dp scaling is applied by the skin
+#else
float density = RenderingEngine::getDisplayDensity();
-#ifdef __ANDROID__
- density = 1; // dp scaling is applied by the skin
#endif
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
diff --git a/src/gui/modalMenu.cpp b/src/gui/modalMenu.cpp
index 1016de389..56a5d2cb9 100644
--- a/src/gui/modalMenu.cpp
+++ b/src/gui/modalMenu.cpp
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
+#include "client/renderingengine.h"
#endif
// clang-format off
@@ -40,8 +41,8 @@ GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
m_remap_dbl_click(remap_dbl_click)
{
m_gui_scale = g_settings->getFloat("gui_scaling");
-#ifdef __ANDROID__
- float d = porting::getDisplayDensity();
+#ifdef HAVE_TOUCHSCREENGUI
+ float d = RenderingEngine::getDisplayDensity();
m_gui_scale *= 1.1 - 0.3 * d + 0.2 * d * d;
#endif
setVisible(true);
@@ -183,7 +184,7 @@ static bool isChild(gui::IGUIElement *tocheck, gui::IGUIElement *parent)
return false;
}
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
bool GUIModalMenu::simulateMouseEvent(
gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event)
@@ -217,6 +218,8 @@ bool GUIModalMenu::simulateMouseEvent(
void GUIModalMenu::enter(gui::IGUIElement *hovered)
{
+ if (!hovered)
+ return;
sanity_check(!m_hovered);
m_hovered.grab(hovered);
SEvent gui_event{};
@@ -286,7 +289,9 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
return retval;
}
}
+#endif
+#ifdef HAVE_TOUCHSCREENGUI
if (event.EventType == EET_TOUCH_INPUT_EVENT) {
irr_ptr<GUIModalMenu> holder;
holder.grab(this); // keep this alive until return (it might be dropped downstream [?])
diff --git a/src/gui/modalMenu.h b/src/gui/modalMenu.h
index ed0da3205..06e78f06b 100644
--- a/src/gui/modalMenu.h
+++ b/src/gui/modalMenu.h
@@ -75,10 +75,10 @@ protected:
v2u32 m_screensize_old;
float m_gui_scale;
#ifdef __ANDROID__
- v2s32 m_down_pos;
std::string m_jni_field_name;
#endif
#ifdef HAVE_TOUCHSCREENGUI
+ v2s32 m_down_pos;
bool m_touchscreen_visible = true;
#endif
@@ -102,7 +102,7 @@ private:
// wants to launch other menus
bool m_allow_focus_removal = false;
-#ifdef __ANDROID__
+#ifdef HAVE_TOUCHSCREENGUI
irr_ptr<gui::IGUIElement> m_hovered;
bool simulateMouseEvent(gui::IGUIElement *target, ETOUCH_INPUT_EVENT touch_event);
diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp
index eb20b7e70..ebe1a6325 100644
--- a/src/gui/touchscreengui.cpp
+++ b/src/gui/touchscreengui.cpp
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "porting.h"
#include "client/guiscalingfilter.h"
+#include "client/renderingengine.h"
#include <iostream>
#include <algorithm>
@@ -426,7 +427,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1");
m_screensize = m_device->getVideoDriver()->getScreenSize();
button_size = MYMIN(m_screensize.Y / 4.5f,
- porting::getDisplayDensity() *
+ RenderingEngine::getDisplayDensity() *
g_settings->getFloat("hud_scaling") * 65.0f);
}
@@ -668,9 +669,9 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
if (button != after_last_element_id) {
// handle button events
handleButtonEvent(button, evt_id, false);
- } else if (evt_id == m_move_id) {
+ } else if (m_has_move_id && evt_id == m_move_id) {
// handle the point used for moving view
- m_move_id = -1;
+ m_has_move_id = false;
// if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
@@ -692,8 +693,8 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
}
// handle joystick
- else if (evt_id == m_joystick_id) {
- m_joystick_id = -1;
+ else if (m_has_joystick_id && evt_id == m_joystick_id) {
+ m_has_joystick_id = false;
// reset joystick
for (unsigned int i = 0; i < 4; i++)
@@ -776,7 +777,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick make this the one.
- if (m_joystick_id == -1) {
+ if (!m_has_joystick_id) {
+ m_has_joystick_id = true;
m_joystick_id = event.TouchInput.ID;
m_joystick_has_really_moved = false;
@@ -796,7 +798,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
} else {
// If we don't already have a moving point make this the moving one.
- if (m_move_id == -1) {
+ if (!m_has_move_id) {
+ m_has_move_id = true;
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
@@ -819,7 +822,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
v2s32(event.TouchInput.X, event.TouchInput.Y))
return;
- if (m_move_id != -1) {
+ if (m_has_move_id) {
if ((event.TouchInput.ID == m_move_id) &&
(!m_move_sent_as_mouse_event)) {
@@ -862,7 +865,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
}
- if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
+ if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) {
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
@@ -941,7 +944,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
}
- if (m_move_id == -1 && m_joystick_id == -1)
+ if (!m_has_move_id && !m_has_joystick_id)
handleChangedButton(event);
}
}
@@ -1086,7 +1089,7 @@ void TouchScreenGUI::step(float dtime)
button.repeatcounter += dtime;
// in case we're moving around digging does not happen
- if (m_move_id != -1)
+ if (m_has_move_id)
m_move_has_really_moved = true;
if (button.repeatcounter < button.repeatdelay)
@@ -1114,7 +1117,7 @@ void TouchScreenGUI::step(float dtime)
}
// if a new placed pointer isn't moved for some time start digging
- if ((m_move_id != -1) &&
+ if (m_has_move_id &&
(!m_move_has_really_moved) &&
(!m_move_sent_as_mouse_event)) {
diff --git a/src/gui/touchscreengui.h b/src/gui/touchscreengui.h
index ad5abae87..6b36c0d59 100644
--- a/src/gui/touchscreengui.h
+++ b/src/gui/touchscreengui.h
@@ -228,13 +228,15 @@ private:
*/
line3d<f32> m_shootline;
- int m_move_id = -1;
+ bool m_has_move_id = false;
+ size_t m_move_id;
bool m_move_has_really_moved = false;
u64 m_move_downtime = 0;
bool m_move_sent_as_mouse_event = false;
v2s32 m_move_downlocation = v2s32(-10000, -10000);
- int m_joystick_id = -1;
+ bool m_has_joystick_id = false;
+ size_t m_joystick_id;
bool m_joystick_has_really_moved = false;
bool m_fixed_joystick = false;
bool m_joystick_triggers_aux1 = false;