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-rw-r--r--src/script/cpp_api/s_base.h4
-rw-r--r--src/script/lua_api/l_base.cpp2
-rw-r--r--src/script/lua_api/l_base.h5
3 files changed, 9 insertions, 2 deletions
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
index 697e5f556..86f7f7bac 100644
--- a/src/script/cpp_api/s_base.h
+++ b/src/script/cpp_api/s_base.h
@@ -136,8 +136,10 @@ protected:
Environment* getEnv() { return m_environment; }
void setEnv(Environment* env) { m_environment = env; }
+#ifndef SERVER
GUIEngine* getGuiEngine() { return m_guiengine; }
void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
+#endif
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
@@ -158,6 +160,8 @@ private:
IGameDef *m_gamedef = nullptr;
Environment *m_environment = nullptr;
+#ifndef SERVER
GUIEngine *m_guiengine = nullptr;
+#endif
ScriptingType m_type;
};
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp
index c980bba39..b8658f62b 100644
--- a/src/script/lua_api/l_base.cpp
+++ b/src/script/lua_api/l_base.cpp
@@ -62,10 +62,12 @@ Environment *ModApiBase::getEnv(lua_State *L)
return getScriptApiBase(L)->getEnv();
}
+#ifndef SERVER
GUIEngine *ModApiBase::getGuiEngine(lua_State *L)
{
return getScriptApiBase(L)->getGuiEngine();
}
+#endif
std::string ModApiBase::getCurrentModPath(lua_State *L)
{
diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h
index b46b5b567..e32647628 100644
--- a/src/script/lua_api/l_base.h
+++ b/src/script/lua_api/l_base.h
@@ -32,12 +32,12 @@ extern "C" {
#ifndef SERVER
class Client;
+class GUIEngine;
#endif
class ScriptApiBase;
class Server;
class Environment;
-class GUIEngine;
class ModApiBase : protected LuaHelper {
@@ -46,12 +46,13 @@ public:
static Server* getServer(lua_State *L);
#ifndef SERVER
static Client* getClient(lua_State *L);
+ static GUIEngine* getGuiEngine(lua_State *L);
#endif // !SERVER
static IGameDef* getGameDef(lua_State *L);
static Environment* getEnv(lua_State *L);
- static GUIEngine* getGuiEngine(lua_State *L);
+
// When we are not loading the mod, this function returns "."
static std::string getCurrentModPath(lua_State *L);