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2017-11-28Fix lua_api.txt indentation issuesezhh1-49/+48
2017-11-28Fix documentation formatting for on_death callbackEzhh1-1/+1
2017-11-27F5 Debug info: More compact, return to 2 linesparamat1-54/+32
All data fits on width 960, most useful data still visible on width 800.
2017-11-27Hint at problematic code when logging deprecated callssfan51-3/+9
2017-11-27Light curve: Add and tune mid boost gaussianparamat3-17/+34
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
2017-11-25Improve documentation for player:set_attribute()Ezhh1-1/+1
2017-11-24Fix misspellingsgituser21941-8/+8
"diffferent" to "different" "occuring" to "occurring" "determin" to "determine" "ommited" to "omitted" "authetification" to "authentication" "conponent" to "component" "ommitted" to "omitted" "celcius" to "Celsius" "succesful" to "successful" Misspellings found using GNU Spell version 1.0
2017-11-24Inventory: Restrict access from too far awaySmallJoker2-22/+46
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat3-7/+7
Change default mode to 'quick' as 'full' can lock up a server for a long time.
2017-11-21core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker1-37/+11
2017-11-19Stratum ore: Add option for a constant thickness stratumparamat4-18/+35
Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
2017-11-19Mainmenu: Improve button alignmentezhh4-15/+15
2017-11-19README.md: Add table of Linux dependenciesReedych1-1/+17
2017-11-18Fix mousewheel behaviour in textarea (#6641)shivajiva1011-1/+1
Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
2017-11-18Fix dark liquids (#6621)Vitaliy2-23/+33
* Update light storage format
2017-11-17Ore API documentation: Update and improveparamat1-9/+46
2017-11-17Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat1-1/+10
No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17Load files from subfolders in texturepacksnumber Zero7-19/+63
Updated and rebased version of a PR by red-001
2017-11-15Allow zoom to actually show more data.Lars Hofhansl4-15/+33
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
2017-11-14Fix item and wield meshes (#6596)Vitaliy4-35/+57
2017-11-14Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh4-29/+29
2017-11-14PlayerSAO damage: Update to cope with variable player heightsparamat1-37/+45
Nearby codestyle cleanup.
2017-11-14Sounds: Add falling node soundsAuke Kok1-1/+5
Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
2017-11-13Improve Settings tab button alignmentsezhh1-23/+23
2017-11-13Lua_api.txt: Add documentation of required mapgen aliasesparamat1-1/+73
2017-11-12Remove incorrect entry from settingtypesEzhh2-9/+0
2017-11-08Move files to subdirectories (#6599)Vitaliy118-221/+236
* Move files around
2017-11-08Make use of safe file writing in auth handler (fixes #6576)sfan51-6/+5
2017-11-08Add minetest.safe_write_file() to script APIsfan53-0/+25
2017-11-08Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto3-15/+100
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-06Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat1-5/+8
2017-11-06Item entities: Enable item collision detection for sudden movementDTA71-18/+15
2017-11-06LINT: Add files to whitelist, fix detected indent errorsparamat6-23/+36
2017-11-06Player eye height: Make this a settable player object propertyparamat7-4/+15
2017-11-05Fix Settings tab formspec alignment (#6585)Ezhh1-2/+2
2017-11-04Do not scale texture unless necessary.Lars Hofhansl1-1/+2
This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04httpfetch: Enable gzip supportsfan51-0/+1
2017-10-31Rewrite rendering engine (#6253)Vitaliy25-618/+1008
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
2017-10-30Add sha1 to lua utils. (#6563)Rob Blanckaert4-0/+40
2017-10-30Initial Haiku support (#6568)miqlas5-5/+23
* Iitial Haiku support
2017-10-29Fix day_night_ratio_do_override not being initialised server-siderubenwardy1-1/+1
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29CSM: Add a way to get current locale from CSMlisacvuk3-0/+11
2017-10-29Biome API: Add decoration flags for underground decorationsparamat5-81/+199
Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions.
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo10-14/+206
This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.
2017-10-28Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl1-0/+7
2017-10-28Fix default item callbacks to work with nil users (#5819)raymoo4-62/+97
* Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
2017-10-26Add missing? includeEsteban I. Ruiz Moreno1-0/+1
2017-10-25Reduce server FOV with forward speedLars Hofhansl1-1/+9
This causes blocks in front of the player to be rendered sooner and blocks in the periphal view (that would soon be out of view) a bit later. Overall this leads to smoother rendering as the player is moving around.
2017-10-23Minetest.conf.example(.extra): Updates due to noise group formatparamat2-216/+787
Autogenerate minetest.conf.example to convert noises to the now standard 'group format'. Delete the now unnecessary minetest.conf.example.extra.
2017-10-23Lua_api.txt: Revert changes to NoiseParams format exampleMuhammad Rifqi Priyo Susanto1-5/+5