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2022-05-29Fix use-after-free in node meta cleanupsfan51-1/+3
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29Reject registering node with empty namesfan51-0/+3
fixes #10769
2022-05-29Minor code improvements around active block keepingsfan52-9/+17
2022-05-29Immediately activate blocks when a player joinssfan52-2/+9
issue: #10884 This makes it possible for objects to immediately be activated, but doesn't guarantee it since blocks may still need be emerged.
2022-05-29Remove debug.get/setmetatable from security whiteliststefan1-2/+0
fixes #12216
2022-05-29Don't allow banning in singleplayersfan51-0/+3
fixes #11819
2022-05-29Handle lua entity HP changes correctly (like punches)sfan52-10/+21
fixes #11975
2022-05-29Make sure real disconnect reason isn't overwrittensfan51-1/+1
bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
2022-05-29Fix linking with Postgres libs on older cmake versionssfan51-0/+1
closes #12149
2022-05-29Remove remains of video mode queryingsfan53-18/+0
2022-05-29Get rid of node metadata when it becomes emptysfan53-7/+32
fixes #8943
2022-05-29Optimize Server::sendMetadataChanged a bitsfan52-20/+21
The distance check also never worked as intended, now fixed.
2022-05-29Add API function to invoke player respawnsfan55-3/+27
closes #12272
2022-05-29Protect a few more settings from being set from modssfan51-4/+17
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29Map opaque waving leaves to allfaces drawtypesfan51-2/+9
fixes #9842
2022-05-29Improve a translation stringsfan51-4/+2
fixes #11442
2022-05-29Default settings, presets and configuration for dynamic shadows (#12359)x20481-8/+9
2022-05-28Lua workflow: Use Leafo's Luarocks actionLars Müller1-3/+4
instead of installing outdated packages which lead to failing workflows
2022-05-27Builtin: Optimize misc helpers (#12377)Lars Müller3-20/+31
Also add formspec_escape unit test
2022-05-27DevTest: Add nodes and items for testing overlays (#12304)Wuzzy8-0/+151
2022-05-26Force-update shadows when the world is changed (#12364)x20483-6/+19
2022-05-26Reduce size of ContentFeatures structuresfan54-125/+143
On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better.
2022-05-26Get rid of global buffer that would ruin concurrent MapBlock serializationsfan51-15/+19
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan51-21/+13
2022-05-23Quantize light frustum calculations (#12357)x20481-1/+19
* Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions
2022-05-23Formally drop support for building with upstream Irrlichtsfan55-26/+14
It stopped working with (at least) the last commit.
2022-05-23Fix hash implementation for SerializedBlockCachesfan51-3/+2
2022-05-23Use unordered_map instead of map for MapSectorsRichard Try2-2/+2
2022-05-23Add missing concurrency protection in logger (#12325)paradust72-4/+16
2022-05-23Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy1-1/+1
2022-05-23Docs: clarify spawn_by for decorationsZughy1-3/+2
2022-05-22Add missing comma in example in lua_api.txt (#12339)Wuzzy1-1/+1
2022-05-22Add relative numbers for commands by prepending ~ (#9588)Wuzzy4-48/+261
* Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22Replace all uses of core::list with std::list (#12313)paradust716-148/+36
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust76-55/+77
2022-05-22Bump IrrlichtMt version in CIsfan56-6/+6
2022-05-21Don't ignore server disconnects in client codesfan51-3/+5
If the server stops talking to us without saying bye we should actually end the in-game session with an error message.
2022-05-21Fixes to Android build + option to turn LuaJIT on/off for testing purposes ↵paradust72-3/+61
(#12334)
2022-05-21Make no_screenshot image more clear (#12346)Zughy2-0/+3
2022-05-21Patch built-in Lua to fix miscompile on Android (#12347)paradust71-2/+7
2022-05-21Optimize JSON string (de)serialization routinessfan51-104/+113
stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
2022-05-21Improve testSerializeJsonString unit testssfan53-21/+62
this also removes the requirement that / is escaped, there is no reason for doing so.
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy12-31/+90
2022-05-21Improve shadow filters (#12195)x20489-224/+135
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
2022-05-20Fix lighting of upright_sprite entities (#12336)x20481-6/+2
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20Fix lighting of the wield mesh (#12341)x20483-3/+11
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
2022-05-18Use std::map instead of core::map (#12301)paradust74-27/+25
2022-05-17Remove confusing message in keybindings menusavilli1-1/+1
2022-05-17Add vcs-browser and contribute URLs to AppdataJakobDev1-6/+8
2022-05-17DevTest: Fix broken PNG texturesWuzzy13-0/+0