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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-2624-169/+375
* Improve lua vector helper class doumentation (#12090)DS2022-03-191-23/+81
* Fix memory leak in EmergeManagerDaroc Alden2022-03-141-0/+1
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Remove direct OpenGL(ES) dependencysfan52022-03-093-106/+3
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-091-0/+1
* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-072-5/+16
* Correct normal bias for entitiesDmitry Kostenko2022-03-074-15/+14
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-072-11/+12
* Remove debugging codeDmitry Kostenko2022-03-072-4/+0
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-071-1/+1
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-071-1/+1
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-071-1/+1
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-071-1/+1
* Fix shadow rendering with filtering disabledDmitry Kostenko2022-03-072-0/+6
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-071-0/+16
* Improve lighting of entities.Dmitry Kostenko2022-03-075-25/+50
* Improve self-shadowing based on light/normal angleDmitry Kostenko2022-03-072-4/+12
* Copy shadow mapping shader from nodes to objectsDmitry Kostenko2022-03-072-82/+235
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-071-2/+7
* Render shadows on entities.Dmitry Kostenko2022-03-071-0/+11
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-056-60/+55
* Allow get_sky to return a table (#11963)Zughy2022-03-054-31/+74
* Fix segfault with autoscale_mode (again)sfan52022-03-021-5/+5
* Move the codebase to C++14sfan52022-02-269-20/+13
* Fix broken dependency enabling due to missing `enabled` field (#12093)rubenwardy2022-02-241-5/+7
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-233-45/+68
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-224-22/+43
* Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp2022-02-2211-0/+117
* Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-221-20/+20
* Clean up ClientReady packet handlingsfan52022-02-173-44/+35
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-163-4/+10
* Apply texture pack main menu textures immediately (#12018)ROllerozxa2022-02-121-9/+12
* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-122-7/+12
* Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-121-1/+4
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-103-12/+111
* Increase max objects per block defaults (#12055)Lars Müller2022-02-083-4/+3
* Remove awful Mingw32 workaroundssfan52022-02-083-34/+10
* Update MinGW used by CIsfan52022-02-084-29/+34
* Noise params serialization fixupGaël C2022-02-081-14/+14
* Send HUD flags only if changedLars Müller2022-02-081-2/+5
* Update copyright year in README (#12029)Zughy2022-02-041-1/+1
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-044-60/+21
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-033-141/+128
* Add more documentation for the list[] fs element (#11979)DS2022-02-031-10/+12
* Fix macOS compile instructionssfan52022-01-311-1/+1