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* Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-212-3/+61
* Make no_screenshot image more clear (#12346)Zughy2022-05-212-0/+3
* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-211-2/+7
* Optimize JSON string (de)serialization routinessfan52022-05-211-104/+113
* Improve testSerializeJsonString unit testssfan52022-05-213-21/+62
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-2112-31/+90
* Improve shadow filters (#12195)x20482022-05-219-224/+135
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
* Use std::map instead of core::map (#12301)paradust72022-05-184-27/+25
* Remove confusing message in keybindings menusavilli2022-05-171-1/+1
* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-171-6/+8
* DevTest: Fix broken PNG texturesWuzzy2022-05-1713-0/+0
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-151-0/+3
* Use native packer to transfer globals into async env(s)sfan52022-05-106-11/+11
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-103-55/+90
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-102-6/+14
* Add doc to list breaking changes for the next major releaseZughy2022-05-101-0/+8
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-101-0/+1
* Add more Prometheus metrics (#12274)sfan52022-05-0910-119/+224
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-093-9/+10
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-091-1/+1
* Consolidate some data structures in MapBlockMeshsfan52022-05-082-38/+44
* Cache serialized mapblocks during sendingsfan52022-05-082-13/+45
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-081-3/+7
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
* Remove unused variable WARN_INITZughy2022-05-081-11/+0
* Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton2022-05-081-2/+1
* Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton2022-05-081-2/+7
* Fix mods not being recursively enabledrubenwardy2022-05-081-1/+1
* Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy2022-05-071-2/+2
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-0614-4/+18190
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-063-3/+5
* Bump IrrlichtMt to 1.9.0mt5 in CIsfan52022-05-066-7/+7
* Declare all bundled libs as staticsfan52022-05-063-3/+3
* Sort out some issues with our CI setupsfan52022-05-067-37/+33
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-042-13/+18
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-042-13/+82
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-041-0/+6
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-042-3/+11
* Make logging cost free when there is no output target (#12247)paradust72022-05-0414-194/+338
* Add vector.combine (#11920)Lars Müller2022-05-044-0/+20
* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-031-1/+1
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-0238-48/+1646
* Fix synchronization issue at thread startsfan52022-05-021-3/+3
* Refactor some Lua API functions in preparation for async envsfan52022-05-028-45/+37
* Reorganize some builtin functions in preparation for async envsfan52022-05-025-233/+251
* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20