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* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-298-39/+73
* Biome-defined cave liquids: Use faster biome calculationparamat2018-04-261-1/+1
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-261-1/+1
* Fix description wrapping in browse online contentrubenwardy2018-04-261-8/+4
* Dungeons: Mostly fix missing stair nodesParamat2018-04-251-12/+19
* Mgvalleys: Update settingtypes.txtParamat2018-04-241-23/+24
* Mgvalleys: Code cleanupParamat2018-04-242-161/+123
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-231-1/+1
* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-235-12/+15
* Mgvalleys: Use shared tunnel / cavern code instead of internalParamat2018-04-212-222/+57
* Cave liquids: Use a more precise point for calculating biomeParamat2018-04-211-8/+9
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-211-5/+5
* Fix Android build, broken since 87ad4d8SmallJoker2018-04-211-1/+2
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-203-17/+19
* Add online content repositoryrubenwardy2018-04-1946-849/+1685
* Builtin auth handler: Speed up file writing (#7252)SmallJoker2018-04-191-3/+3
* Fix wrong channel number representation in logs (#7205)SmallJoker2018-04-181-4/+4
* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-183-15/+63
* Android: Modify touch screen GUI's buttons (#7240)Muhammad Rifqi Priyo Susanto2018-04-188-62/+127
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-04-172-2/+1
* Add CMakeDoxy* to .gitignorerubenwardy2018-04-171-0/+1
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-155-7/+33
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-1012-122/+340
* Fix segfault caused by wrong wgettext()sfan52018-04-091-1/+1
* Fix for translating empty stringsminduser002018-04-091-2/+3
* upright_sprite: Fix texture position for playersSmallJoker2018-04-091-0/+10
* Sun colour: Undo colour change. Remove double assignment (#7227)Paramat2018-04-091-6/+10
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-0712-97/+97
* Fix SAOM (#7200)Vitaliy2018-04-063-20/+40
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-0622-70/+314
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-061-3/+3
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-053-18/+14
* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-051-7/+5
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-058-12/+40
* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-043-9/+8
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-04-041-11/+20
* Fix 5 issues reported by PVS studioLoic Blot2018-04-043-5/+6
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-0411-42/+59
* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-042-10/+14
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-034-10/+52
* Fix more clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-033-24/+25
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-038-17/+20
* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-032-190/+143
* Optimize entity-entity collision (#6587)Vitaliy2018-04-0313-80/+613
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-0214-52/+61
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-022-14/+8
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-028-263/+220
* Add player inventory callbacksSmallJoker2018-04-025-1/+259
* Formspecs: Use mouse wheel to pick up and deposit single itemsyou2018-04-021-43/+64
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-018-8/+319