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* Performance fix + SAO factorizationRogier2017-01-118-117/+88
* Add staticdata parameter to add_entity (#5009)Rui2017-01-093-3/+6
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-0949-409/+301
* support older PostGreSQL versions (#4999)zeuner2017-01-092-7/+26
* builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-091-1/+1
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-082-3/+3
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-082-14/+36
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-081-51/+51
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-0814-2555/+2600
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-088-1003/+1042
* Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-081-6/+15
* Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-071-1/+1
* Revert "Extend minetest.is_yes()"sfan52017-01-072-3/+1
* Extend minetest.is_yes()red-0012017-01-072-1/+3
* README.txt: Update the License to 2010-2017LNJ2017-01-051-2/+2
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-051-0/+2
* Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-051-0/+2
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-042-9/+11
* Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-043-13/+22
* Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-041-13/+15
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-0420-432/+1045
* Travis: Build server too for UNIXLoïc Blot2017-01-041-0/+1
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-031-28/+13
* Fix display gamma documentationThomas--S2017-01-021-1/+1
* Add 2D sheet animation for nodessfan52017-01-028-27/+88
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-028-4/+54
* Move TileAnimation code to seperate filesfan52017-01-0210-48/+168
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-011-1/+1
* Breath cheat fix: server sideLoic Blot2017-01-0113-113/+107
* Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-311-2/+2
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-291-1/+2
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-291-1/+1
* Buildbot: Update Gettext version (#4971)sfan52016-12-292-7/+5
* Redo light.cpp.Auke Kok2016-12-284-331/+28
* Dont compare short with bool (#4963)adrido2016-12-281-2/+3
* Irrlicht 1.9 supportsfan52016-12-266-2/+20
* Various anticheat improvementssfan52016-12-263-39/+60
* Add gradle wrapper (#4954)Ner'zhul2016-12-245-2/+262
* Update Android build tools to latest version (#4872)rubenwardy2016-12-241-3/+2
* Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2016-12-242-5/+5
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-2413-58/+50
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-244-5/+8
* Shaders: Remove unnecessary 'if' statementsLars Hofhansl2016-12-243-46/+46
* Make minetest abort on lua panicRogier2016-12-242-0/+15
* Continue with 0.4.15-devsfan52016-12-221-1/+1
* Bump version to 0.4.15sfan52016-12-224-5/+5
* Final update to credits before releaseCraig Robbins2016-12-221-0/+1
* Translated using Weblate (Russian)Nikolay2016-12-221-39/+50
* Translated using Weblate (Portuguese (Brazil))Cold Meson 062016-12-221-192/+158
* Translated using Weblate (Portuguese (Brazil))Bruno Borges2016-12-221-2/+2