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* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-037-3/+60
* Rework main menu confirmation dialogs (#12356)ROllerozxa2022-06-034-23/+20
* Docs: remove unimplemented `preserve` field in crafting recipesZughy2022-06-031-1/+0
* Fix use-after-free in node meta cleanupsfan52022-05-291-1/+3
* Reject registering node with empty namesfan52022-05-291-0/+3
* Minor code improvements around active block keepingsfan52022-05-292-9/+17
* Immediately activate blocks when a player joinssfan52022-05-292-2/+9
* Remove debug.get/setmetatable from security whiteliststefan2022-05-291-2/+0
* Don't allow banning in singleplayersfan52022-05-291-0/+3
* Handle lua entity HP changes correctly (like punches)sfan52022-05-292-10/+21
* Make sure real disconnect reason isn't overwrittensfan52022-05-291-1/+1
* Fix linking with Postgres libs on older cmake versionssfan52022-05-291-0/+1
* Remove remains of video mode queryingsfan52022-05-293-18/+0
* Get rid of node metadata when it becomes emptysfan52022-05-293-7/+32
* Optimize Server::sendMetadataChanged a bitsfan52022-05-292-20/+21
* Add API function to invoke player respawnsfan52022-05-295-3/+27
* Protect a few more settings from being set from modssfan52022-05-291-4/+17
* Map opaque waving leaves to allfaces drawtypesfan52022-05-291-2/+9
* Improve a translation stringsfan52022-05-291-4/+2
* Default settings, presets and configuration for dynamic shadows (#12359)x20482022-05-291-8/+9
* Lua workflow: Use Leafo's Luarocks actionLars Müller2022-05-281-3/+4
* Builtin: Optimize misc helpers (#12377)Lars Müller2022-05-273-20/+31
* DevTest: Add nodes and items for testing overlays (#12304)Wuzzy2022-05-278-0/+151
* Force-update shadows when the world is changed (#12364)x20482022-05-263-6/+19
* Reduce size of ContentFeatures structuresfan52022-05-264-125/+143
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-261-15/+19
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-261-21/+13
* Quantize light frustum calculations (#12357)x20482022-05-231-1/+19
* Formally drop support for building with upstream Irrlichtsfan52022-05-235-26/+14
* Fix hash implementation for SerializedBlockCachesfan52022-05-231-3/+2
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-232-2/+2
* Add missing concurrency protection in logger (#12325)paradust72022-05-232-4/+16
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-231-1/+1
* Docs: clarify spawn_by for decorationsZughy2022-05-231-3/+2
* Add missing comma in example in lua_api.txt (#12339)Wuzzy2022-05-221-1/+1
* Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-224-48/+261
* Replace all uses of core::list with std::list (#12313)paradust72022-05-2216-148/+36
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-226-55/+77
* Bump IrrlichtMt version in CIsfan52022-05-226-6/+6
* Don't ignore server disconnects in client codesfan52022-05-211-3/+5
* Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-212-3/+61
* Make no_screenshot image more clear (#12346)Zughy2022-05-212-0/+3
* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-211-2/+7
* Optimize JSON string (de)serialization routinessfan52022-05-211-104/+113
* Improve testSerializeJsonString unit testssfan52022-05-213-21/+62
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-2112-31/+90
* Improve shadow filters (#12195)x20482022-05-219-224/+135
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
* Use std::map instead of core::map (#12301)paradust72022-05-184-27/+25