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* Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-021-8/+15
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-252-5/+3
* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-241-2/+2
* Set default number of maximum users to 100 instead of 20Perttu Ahola2012-01-241-1/+1
* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-243-2/+60
* Call this 0.4.dev-20120122-1Perttu Ahola2012-01-221-1/+1
* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-221-1/+3
* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...Kahrl2012-01-223-9/+9
* tool and ToolItem apply item aliasesKahrl2012-01-221-0/+1
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-224-13/+11
* cleanupKahrl2012-01-221-4/+0
* Create node metadata when placing nodes againKahrl2012-01-221-0/+2
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-228-57/+210
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-229-290/+551
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-2236-1364/+1520
* Fix inventory glitch when connecting as new userKahrl2012-01-141-0/+1
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl2012-01-134-78/+182
* Tool progress bar tweakingKahrl2012-01-121-3/+10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-1265-7179/+7129
* Call this 0.4.dev-20120106-1Perttu Ahola2012-01-061-1/+1
* Fix key change menu a bitPerttu Ahola2012-01-061-17/+17
* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-061-0/+4
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-065-1/+32
* Add missing checks to texture cachingPerttu Ahola2012-01-043-3/+34
* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-031-1/+4
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-022-2/+2
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-022-4/+14
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-022-2/+5
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-022-4/+13
* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-022-1/+2
* Add name field to registered entitiesPerttu Ahola2012-01-022-0/+5
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-024-0/+61
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-022-0/+13
* Call this 0.4.dev-20120102-1Perttu Ahola2012-01-021-1/+1
* Make text area in message dialog a bit largerPerttu Ahola2012-01-021-2/+2
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-025-94/+470
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-024-5/+30
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-022-3/+8
* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-021-3/+3
* Improve mini Lua referencePerttu Ahola2012-01-021-2/+4
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-022-4/+37
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-023-64/+102
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-022-9/+189
* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-021-0/+32
* Add minetest.get_inventory(location), untestedPerttu Ahola2012-01-021-718/+792
* A small robustness addition to ItemStackPerttu Ahola2012-01-021-1/+1
* Rename InvStack to ItemStackPerttu Ahola2012-01-021-20/+20
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-0213-744/+1328
* Add default: to everything in default/init.lua (...hopefully doesn't break an...Perttu Ahola2012-01-011-37/+37
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-011-2/+7