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* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-073-19/+15
* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-071-9/+24
* Handle 0 vectors in vector.normalize()ShadowNinja2013-07-071-1/+6
* include mathconstants.h in numerics.cppVincent Heuken2013-07-071-0/+1
* Add vector helpersShadowNinja2013-07-074-15/+192
* BiomeDefManager: Fully initialize default biomekwolekr2013-07-061-5/+15
* Mapgen V7: Fix out-of-bounds array accesskwolekr2013-07-061-5/+7
* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-061-2/+0
* Decoration: Remove usage of multi-character constantskwolekr2013-07-062-2/+4
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-065-88/+29
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-0612-197/+453
* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-061-6/+8
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-052-2/+5
* Improve finite liquid distribution, fix small bugproller2013-07-051-6/+13
* Throw exception instead of assert on nested reliable packetsKahrl2013-07-041-1/+2
* Add texture bumpmapping feature.RealBadAngel2013-07-0411-2/+602
* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-031-2/+2
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new wo...kwolekr2013-07-032-12/+27
* Change debug optimization level back to -O1kwolekr2013-07-021-1/+1
* Update wiki urlBlockMen2013-07-032-2/+2
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-035-230/+202
* Fix possible 0 pointer accesssapier2013-07-021-2/+4
* Replace C++ mainmenu by formspec powered onesapier2013-07-0237-3927/+8036
* Cavegen: Prevent caves from occuring above ground level, and superfluous mixi...kwolekr2013-07-012-2/+21
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-0218-753/+260
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-021-3/+0
* Infinite tools in creative modeLord89James2013-07-021-4/+6
* Fix i18n of some strings.arsdragonfly2013-07-0222-1088/+1252
* Decoration: Add schematic rotation supportkwolekr2013-07-015-45/+113
* Disable collision fix, its broke unit testsproller2013-07-011-1/+2
* Fix sand, gravel falling stuckproller2013-06-301-15/+18
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-294-31/+35
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-302-6/+11
* Update documentation for get_mapgen_objectkwolekr2013-06-291-2/+2
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-281-0/+16
* Make generated water a shade darker to match up with older versionskwolekr2013-06-281-6/+6
* Add voxelarea.lua helper to builtinkwolekr2013-06-283-1/+57
* Dont write player files all the timePilzAdam2013-06-285-1/+71
* Apply various fixes to several thingskwolekr2013-06-274-6/+15
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-274-37/+57
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-2718-14/+163
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-273-1/+56
* Add minetest.get_mapgen_object to APIkwolekr2013-06-2714-9/+188
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-272-15/+26
* Add LuaVoxelManipkwolekr2013-06-2711-8/+413
* Fix ipv6 on windowsproller2013-06-241-1/+31
* Cavegen: fix division by 0 with abnormal max tunnel diameter sizeskwolekr2013-06-231-1/+1
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-237-34/+21
* New math mapgen with fractal based worldsproller2013-06-237-4/+448
* Add support for IPv6proller2013-06-2316-209/+475