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* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-041-1/+1
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-044-10/+29
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-024-0/+15
* Add version APIShadowNinja2016-10-316-12/+45
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-312-2/+10
* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-311-1/+0
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-303-1/+11
* Fix overloading problems mentioned by clangLoic Blot2016-10-306-34/+39
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-3018-335/+353
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-301-1/+1
* Add missing keyname_to_keycode function (needed on Android)sfan52016-10-281-0/+5
* Add missing remoteplayer.cpp to Android buildNer'zhul2016-10-281-0/+1
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-272-0/+82
* CleanupDániel Juhász2016-10-272-27/+23
* Use node lighting for liquid spreadingDániel Juhász2016-10-273-121/+144
* Improved lightingDániel Juhász2016-10-276-443/+643
* Document item use callbacks (#4668)raymoo2016-10-271-0/+5
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-262-18/+0
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-252-2/+14
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-251-2/+1
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-251-9/+2
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-252-8/+8
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-243-10/+10
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-211-5/+6
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-211-8/+5
* Changes to static object storage limit and error messageparamat2016-10-204-10/+10
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-201-4/+5
* Fix crash on attaching player to entityFoghrye42016-10-192-22/+23
* Builtin: Add vector.floor helper functionrubenwardy2016-10-172-2/+10
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-171-8/+8
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-171-5/+18
* Enable mod security by defaultShadowNinja2016-10-163-3/+3
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-161-38/+56
* Emergeblocks: Fix occasional crashRogier2016-10-162-1/+7
* Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-153-0/+15
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-151-5/+3
* Builtin/../falling.lua: Code optimisationtenplus12016-10-141-15/+15
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-134-6/+6
* Attached particle spawnersraymoo2016-10-1313-37/+132
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-121-4/+6
* Add a button for disabling all mods to world config. (#3900)red-0012016-10-121-9/+28
* Add missing languages to the settingsSmallJoker2016-10-112-2/+2
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-111-1/+1
* A little cleanup since previous commitLoic Blot2016-10-091-4/+1
* Environment cleanupLoic Blot2016-10-098-162/+97
* Remove unused parameter of GUIVolumeChangeRui2016-10-093-50/+37
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-0815-370/+423
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-089-292/+255
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-083-10/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-0810-152/+124