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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-036-168/+323
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-031-0/+2
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-031-44/+68
* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-031-2/+6
* Use DIR_DELIM instead of / in file pathsPilzAdam2013-05-021-3/+3
* Show game name instead of game ID of selected gamePilzAdam2013-05-023-3/+9
* Switch menu to game selected in world creation dialogPerttu Ahola2013-05-021-0/+1
* Pre-select current game in world creation dialogPerttu Ahola2013-05-023-5/+16
* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-022-0/+0
* Filter worlds by selected gamePerttu Ahola2013-05-022-6/+19
* Get menu background image from selected gamePerttu Ahola2013-05-027-134/+170
* Fix minetest.featuresPilzAdam2013-05-011-5/+5
* Move sfan5 to core devsPilzAdam2013-05-011-2/+2
* Rename "no" (Norwegian) to "nb" (Norwegian Bokmål)Ilya Zhuravlev2013-05-011-0/+0
* Add Norwegian language.Ilya Zhuravlev2013-05-011-0/+757
* Add a Way of checking for specific Feature with Lua Adds minetest.get_feature...Sfan52013-05-013-0/+34
* Fix itemdef drop on NULL texturekwolekr2013-04-281-1/+2
* Actually fix shader3 alpha this timekwolekr2013-04-271-6/+7
* Enhance caves for mgv7, add ravineskwolekr2013-04-276-46/+359
* Minor hud.cpp cleanupkwolekr2013-04-252-9/+10
* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-251-1/+13
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-2512-107/+85
* Tune finite liquids, indev huge cavesproller2013-04-252-2/+2
* Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-251-4/+6
* Move player collisionbox to player classsapier2013-04-254-19/+15
* kahrl is backPilzAdam2013-04-251-1/+1
* Transform alpha channel as well in shaderkwolekr2013-04-251-1/+2
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-251-2/+3
* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-241-12/+14
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-245-2/+135
* Added support to disable built-in HUD elementsDiego Martínez2013-04-2413-11/+138
* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-231-1/+2
* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-231-14/+8
* Add option to use texture alpha channelkwolekr2013-04-238-11/+98
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-233-0/+5
* Grow dirt_with_snow instead of dirt_with_grass if snow is above itPilzAdam2013-04-231-1/+5
* Add minetest.get_player_ip()ShadowNinja2013-04-232-0/+27
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-235-7/+14
* Added offset support for HUD itemsDiego Martínez2013-04-239-8/+43
* Added support for alignment in HUD itemsDiego Martínez2013-04-239-2/+38
* Translation to Portuguese of Brazil for Minetesteduardojsm2013-04-221-0/+776
* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou...kwolekr2013-04-212-47/+45
* Fix findSpawnPos()kwolekr2013-04-211-20/+12
* Fix hud_change stat argument retrievalkwolekr2013-04-211-8/+10
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-2110-308/+459
* Add direction parameter to statbars in HUD APIkwolekr2013-04-204-33/+54
* Fix Lua HUD documentationkwolekr2013-04-181-1/+1
* Add dutch translationLS-Steeef2013-04-181-0/+776
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-1812-813/+790
* Lua HUDJonathon Anderson2013-04-1812-5/+873