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* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-135-52/+156
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-139-26/+26
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-133-7/+13
* Update Indonesian LanguageSmallJoker2015-03-121-179/+49
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-122-0/+12
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-121-0/+5
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-124-12/+99
* Unescape tooltip textsest312015-03-111-3/+5
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-111-2/+4
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-113-12/+16
* Silence Clang warningShadowNinja2015-03-101-2/+1
* Ensure that heightmap is initialized before useCraig Robbins2015-03-101-0/+1
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-091-0/+11
* Fix memleak pointed by issue #2439.Loic Blot2015-03-081-2/+2
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-081-0/+2
* Make the dummy backend only look up blocks onceShadowNinja2015-03-081-3/+3
* Update Android MakefileMaksim Gamarnik2015-03-081-22/+22
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat2015-03-085-24/+2
* Optimize Profiler::avg()gregorycu2015-03-072-17/+56
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
* Add Turkish comment translation to minetest.desktopMahmut Elmas2015-03-071-0/+1
* Add more Android build files to .gitignoreest312015-03-071-2/+5
* Respect game mapgen flags and save world noise paramsngosang2015-03-0715-149/+126
* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-071-1/+1
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-0762-294/+299
* Improve Clouds::render mathematicsLoic Blot2015-03-071-30/+25
* Fix Android text bug (no text displaying)Craig Robbins2015-03-074-80/+79
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-073-3/+9
* Don't start a server for map migrationShadowNinja2015-03-063-75/+65
* Clean up database API and save the local map on an intervalShadowNinja2015-03-0616-519/+391
* Biome API: Enable decorations placed on waterparamat2015-03-063-9/+18
* Improve group-based connection between raillike nodesBlockMen2015-03-052-27/+15
* l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot2015-03-051-22/+6
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-051-15/+9
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-051-3/+3
* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-065-5/+22
* Use std::queue for HTTPFetchRequest and std::vector for log_output instead of...Loic Blot2015-03-052-26/+23
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-057-84/+35
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-0527-30/+29
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-053-46/+42
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-052-79/+56
* Fix some rendering glitchesBlockMen2015-03-053-65/+61
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-058-21/+16
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-0511-139/+85
* Fix memory leak in MapgenV6Craig Robbins2015-03-051-0/+2
* Cavegen, mgv5: Cleanup codeparamat2015-03-045-284/+205
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-045-15/+12
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-046-89/+18
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-044-71/+57
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-044-12/+12