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* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-031-12/+15
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-031-2/+2
* Tune occlusion culling a bit morePerttu Ahola2011-11-031-1/+1
* Tune occlusion culling a bitPerttu Ahola2011-11-031-12/+14
* Very simple occlusion cullingPerttu Ahola2011-11-031-14/+84
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-024-97/+154
* Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...Perttu Ahola2011-11-021-4/+4
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-025-6/+29
* Set version to 0.3.0 and update changelogPerttu Ahola2011-11-012-2/+3
* Fix an obvious bug in utility.hPerttu Ahola2011-11-011-2/+2
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-301-1/+1
* Make it to compile on MSVC2010Perttu Ahola2011-10-211-1/+1
* 0.3.dev-20111021Perttu Ahola2011-10-212-1/+6
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-211-2/+3
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-2012-689/+1136
* Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2011-10-192-2/+2
* Fix apple inventory texturePerttu Ahola2011-10-191-2/+2
* Fix and tune block sendingPerttu Ahola2011-10-194-65/+59
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-182-2/+8
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-184-11/+17
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-181-0/+2
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-184-21/+64
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-181-4/+4
* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-181-3/+4
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-185-116/+167
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-185-45/+82
* Fix client profiler print intervalPerttu Ahola2011-10-181-1/+1
* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-183-5/+8
* Fix object duplication bugPerttu Ahola2011-10-181-10/+49
* Make active_block_range default to 2Perttu Ahola2011-10-182-2/+2
* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-181-0/+2
* Add /clearobjectsPerttu Ahola2011-10-187-166/+185
* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-171-7/+13
* Modify default active block rangePerttu Ahola2011-10-171-1/+1
* F2 toggles profiler display in clientPerttu Ahola2011-10-172-7/+33
* Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola2011-10-171-26/+18
* Fix minetest.conf.example a bitPerttu Ahola2011-10-171-3/+4
* Add a log message to SEnv and make it load objects if there are < 51 of them,...Perttu Ahola2011-10-171-1/+11
* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-171-0/+5
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-173-2/+12
* Add some rendering statistics to profilerPerttu Ahola2011-10-172-0/+15
* Workaround for blocks having a huge amount of active objects; add log message...Perttu Ahola2011-10-171-17/+71
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-171-2/+0
* Improve active object handling log outputceleron552011-10-171-10/+39
* Fix partly double printed debug.txtceleron552011-10-172-10/+10
* Fix punching of oerkkisPerttu Ahola2011-10-172-3/+18
* Fix chest not working after walked away and came backPerttu Ahola2011-10-172-3/+19
* Improve inventory debug outputPerttu Ahola2011-10-172-42/+59
* Fix items showing up as sticks when placed in worldPerttu Ahola2011-10-171-43/+29
* Fix to-transparend conversion of backgrounds of sprite image files that don't...Perttu Ahola2011-10-161-12/+14