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* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Fix uninitialized variable warningkwolekr2014-10-302-9/+12
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-304-50/+62
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-291-2/+3
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-295-13/+61
* Added names colours and refactored parseColorString()Craig Robbins2014-10-293-57/+269
* Refactor decoration-related codekwolekr2014-10-297-136/+152
* Fix various indentation issuesPenguinDad2014-10-282-117/+115
* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins2014-10-281-1/+6
* Add notice when only minimal is installedrubenwardy2014-10-282-1/+11
* Add NodeResolver documentationkwolekr2014-10-282-4/+97
* Prevent invalid memory access under failure conditionskwolekr2014-10-283-61/+64
* Change license of noise implementation to Simplified BSDkwolekr2014-10-272-36/+46
* Add support for eased 3d noisekwolekr2014-10-272-105/+133
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-2611-343/+446
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-245-17/+27
* Remove remenants of mob codePavel Puchkin2014-10-234-10/+0
* Fix syntax error in Japanese translationRui2014-10-231-1/+1
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13
* Add Indonesian Languagesrifqi2014-10-221-0/+982
* Translated using Weblate (Japanese)Rui2014-10-221-186/+68
* Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson2014-10-222-0/+36
* Recalculate normals for cached meshes.RealBadAngel2014-10-217-17/+44
* Fix some indentation in nodedef.cppKahrl2014-10-201-5/+5
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-201-0/+6
* Custom collision boxes node property.RealBadAngel2014-10-197-5/+35
* Update the cURL the buildbot uses to 7.38.0sfan52014-10-192-7/+7
* Various uninitialised variable fixesCraig Robbins2014-10-195-27/+27
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-181-1/+2
* Add meshnode drawtype.RealBadAngel2014-10-1811-6/+374
* Make sure PRECISION_SECONDS corresponds to the integer 0Kahrl2014-10-091-1/+1
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-091-2/+11
* Change topleft text when switching subgames, fixes #1728Kahrl2014-10-091-0/+1
* Fix use of unitialized variables in mouse button handlingCraig Robbins2014-10-081-5/+8
* Add in-game key change menuMushiden2014-10-072-0/+25
* Add a better error message when trying to teleport another player without bri...LeMagnesium2014-10-071-37/+39
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-0710-45/+42
* Add [colorize modifierBlockMen2014-10-057-99/+138
* Fix special tile backspace cullingkwolekr2014-10-031-5/+6
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-031-2/+7
* Fix broken plantlike drawtype.RealBadAngel2014-10-031-5/+6
* Fix misc. style issueskwolekr2014-10-033-7/+14
* Clean up nodedef.cppkwolekr2014-10-031-540/+562
* Add better documentation for alternate drop definition to lua_api.txt.Diego Martínez2014-10-021-1/+11
* Add optional framed glasslike drawtypeBlockMen2014-10-029-14/+37
* Make players check inventory modification properlyShadowNinja2014-10-016-9/+39
* Only set player dirty flag if values changeShadowNinja2014-10-011-4/+8
* Simplify player modification checksShadowNinja2014-10-017-48/+30
* Fix android build using hardcoded path for data instead of using the one fetc...sapier2014-10-012-3/+6